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ATM Switching

ATM Switching. Connections (routes) set up by software Routing (path through multiple-switch network) and resource allocation is performed once per connection by switch control CPU Cells are switched by hardware

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ATM Switching

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  1. ATM Switching • Connections (routes) set up by software • Routing (path through multiple-switch network) and resource allocation is performed once per connection by switch control CPU • Cells are switched by hardware • Hardware (table lookup + switching fabric) switches each incoming cell to appropriate output port • Once a connection is established, cells are not touched by software • ATM LANs grow by adding more switches • More aggregate bandwidth • Negligible additional latency (10-50 microseconds per switch hop vs. 10000 microseconds per router hop)

  2. ATM Switching: Architectures • Switch fabric architecture is critical because it affects: • aggregate throughput capacity • cell transit delay • cell blocking probabilities • port speeds • complexity of routing tables and switch controller interface • required fabric logic speeds • Many forms and variants of switching architectures are possible; each has advantages and disadvantages

  3. Switching Techniques • Approaches used in implementing switching • Shared Memory approach • A central controller copies cells from the inputs to a shared memory where all outputs have buffers • VP lookup table is used to determine output • Limited to small number of ports for high bandwidth connections

  4. Switching Techniques • Shared medium approach • High Speed bus • Time slot for each input • Inputs visible to all outputs

  5. 1 N 1 N Switching Techniques • Space Division Multiplexing • Crossbar type multistage switches

  6. 16x16 Matrix Architecture Port 0 Port 1 Port 0 Port 1 Port 2 Port 3 Port 2 Port 3 Port 4 Port 5 Port 4 Port 5 Port 6 Port 7 Port 6 Port 7 Port 8 Port 9 Port 8 Port 9 Port 10 Port 11 Port 10 Port 11 Port 12 Port 13 Port 12 Port 13 Port 14 Port 15 Port 14 Port 15

  7. ATM Switching: Matrix • Advantages • Symmetric structure uses array of identical • elements (potential economies of scale) • Disadvantages • Blocking—probability of losing cells is not zero • Long transit delays—multiple stages require higher logic • speeds (2X) than actual switch throughput capacity • Port speed changes require matrix element changes • Multicast implemented by copying cells

  8. Switching Rates for Shared Memory • L=155Mbps line, 366,000 cells/sec, 2.7usec/cell • fabric must switch at 2LN cells/sec • 8x8 switch 2*366,000*8=5.9Mcells/sec or 2.5 Gbps • 2.5Gbps lines require throughput 40Gbps • cell interval 10nsec • read or write takes 10nsec • clock rate? • What about 1000x1000 switch?

  9. Shared Media • Switching rates half of shared memory • Additional functionality possible

  10. ATM Switching:Contentionless Time Division • Advantages • Non-blocking • Deterministic performance—probability of cell loss = 0 • Flexible port speeds • (DS-1, E-1, DS-3, E-3, 100M, 155M, 622M) • Hardware multicast without increasing fabric cell traffic • Low transit delays • Disadvantages • Limited scalability on single TDM fabric • Use time-space-time to expand

  11. Input queueing

  12. Output vs Input queueing • Head of Line Blocking

  13. Input queueing • 2x2 switch 75% of output • Large switches 59% of maximum • Output queuing cannot be used in some multistage switches

  14. Assumptions: • Bernoulli process for input distribution. • Because we assume an aggregation of sources and a multiplexing buffer. • Probability of a cell arrival at input = p , probability of no cell arrival = 1-p • Assume well mixed inputs with no dominating source …

  15. Analysis

  16. Arrival probability

  17. Throughput at an output

  18. Specific Example

  19. Maximums for Large Switch

  20. Output Buffering in Crossbar Crossbar Fabric switching speed would have to be increased N times 1 N 1 N

  21. Output Queueing 1 1 2 2 3 3 Switch Fabric N N

  22. Assumptions • Bernoulli traffic • Probability of arrival at input = p • Input transferred to output = p/N • Switch fabric speed allows for all cells that arrived to be delivered to an output in one cell time

  23. Output queue Different ways we can choose j outputs Probability that j inputs have cells Probability N-j don’t have cells

  24. Example • N=100, p=.98, E(Q)=89 • Utilization is not limited by buffering scheme • Input queueing limited to 0.586 of input rate for large N, .75 for 2X2 switch

  25. Input Queuing • Focus on ith output line • Assume all inputs are saturated (p=1) • At most one of these inputs can pass data to output i • Assuming uniform traffic all inputs are equally likely to have cell for output i • On average, only 0.567 cells will be destined for the ith port at any time. The other cells will suffer from HOL blocking.

  26. 1 Knockout Switch Broadcast Bus 1 2 3 N N Disadvantage: N Broadcast Bus

  27. Knockout Switch • Why is the switch called a Knockout Switch? • N bus lines feed into N Bus interfaces • N cells can be transmitted to one output in one cell time with N cell buffers • Unlikely that N cells will all be destined for same output. • Limit number that can be buffered to L

  28. Cell Filter Cell Filter Cell Filter Knockout Continued Broadcast Bus 1 2 N N inputs Concentrator L outputs Shifter L cell buffers Single Output

  29. Knockout analysis • What is the shifter used for? • Maintains FIFO order

  30. Multistage space switches • Goal to reduce N2 switch elements • Build multistage switch with fewer switching elements and a less rich interconnection network • Evaluate in terms of cost and throughput

  31. Three stage networks:Building Block 1 1 1 ... ... n k n 1 k

  32. N/nxN/n kxn n nxk k N/n N/n k n N/n switches k switches N/n switches nxk N/nxN/n kxn n k N/n k n nxk N/nxN/n kxn k N/n n k N/n n 3 stage switch

  33. Connections to each switch in next layer N/nxN/n kxn n nxk k N/n N/n k n N/n switches k switches N/n switches nxk N/nxN/n kxn n k N/n k n nxk N/nxN/n kxn k N/n n k N/n n

  34. Characteristics • Less than N2 for some values of k,n • Blocking: Route may not be available from an input to an output, even though the output is not in use. • Assume N=6, n=2, k=3

  35. Blocking Problem: 1 to 2 0 3x3 2x2 0 2x2 1 1 3 switches 2x2 3x3 2x2 2 2 3 3 2x2 2x2 4 4 N=6, n=2, k=2 5 5

  36. Avoiding Blocking • Desire connection between specific input port and a specific output • Assume the other n-1 inputs are used, each passing through a different level 2 switch • Assume n-1 of the outputs adjacent to the required output are used (n-1of the k inputs to that level 3 switch are used, each coming from a different level 2 switch)

  37. Avoiding Blocking • Worst case • The (n-1) inputs and (n-1) outputs all use different level 2 switches • none of these level 2 switches can be used to route the connection • Since there are k level 2 switches, to avoid blocking, k-2(n-1)>=1, k>=2n-1

  38. N/nxN/n kxn n nxk k N/n N/n k n N/n switches k switches N/n switches nxk N/nxN/n kxn n k N/n k n nxk N/nxN/n kxn k N/n n k N/n n Avoiding Blocking 2(n-1) used

  39. Non-blocking switching elements • k=2n-1 • Count of crosspoint switches C=2(kn)(N/n)+k(N/n)2 =k(2N+N2/n2) • C=(2n-1)(2N+N2/n2) • value of n that minimizes C, n = (N/2)1/2 • In this case, the number of crosspoint switches For N=1024, NxN crossbar C=1,000,000 nopt=23, Cmin=185,000

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