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Building PetaByte Servers

Building PetaByte Servers. Jim Gray Microsoft Research Gray@Microsoft.com http://www.Research.Microsoft.com/~Gray/talks. Kilo 10 3 Mega 10 6 Giga 10 9 Tera 10 12 today, we are here Peta 10 15 Exa 10 18. Outline. The challenge: Building GIANT data stores

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Building PetaByte Servers

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  1. Building PetaByte Servers Jim Gray Microsoft Research Gray@Microsoft.com http://www.Research.Microsoft.com/~Gray/talks Kilo 103 Mega 106 Giga 109 Tera 1012 today, we are here Peta 1015 Exa 1018

  2. Outline • The challenge: Building GIANT data stores • for example, the EOS/DIS 15 PB system • Conclusion 1 • Think about MOX and SCANS • Conclusion 2: • Think about Clusters • SMP report • Cluster report

  3. The Challenge -- EOS/DIS • Antarctica is melting -- 77% of fresh water liberated • sea level rises 70 meters • Chico & Memphis are beach-front property • New York, Washington, SF, LA, London, Paris • Let’s study it! Mission to Planet Earth • EOS: Earth Observing System (17B$ => 10B$) • 50 instruments on 10 satellites 1997-2001 • Landsat (added later) • EOS DIS: Data Information System: • 3-5 MB/s raw, 30-50 MB/s processed. • 4 TB/day, • 15 PB by year 2007

  4. The Process Flow • Data arrives and is pre-processed. • instrument data is calibrated, gridded averaged • Geophysical data is derived • Users ask for stored data OR to analyze and combine data. • Can make the pull-push split dynamically Push Processing Pull Processing Other Data

  5. Designing EOS/DIS • Expect that millions will use the system (online)Three user categories: • NASA 500 -- funded by NASA to do science • Global Change 10 k - other dirt bags • Internet 20 m - everyone else Grain speculators Environmental Impact Reports New applications => discovery & access must be automatic • Allow anyone to set up a peer- node (DAAC & SCF) • Design for Ad Hoc queries, Not Standard Data Products If push is 90%, then 10% of data is read (on average). => A failure: no one uses the data, in DSS, push is 1% or less. => computation demand is enormous(pull:push is 100: 1)

  6. Obvious Points: EOS/DIS will be a cluster of SMPs • It needs 16 PB storage • = 1 M disks in current technology • = 500K tapes in current technology • It needs 100 TeraOps of processing • = 100K processors (current technology) • and ~ 100 Terabytes of DRAM • 1997 requirements are 1000x smaller • smaller data rate • almost no re-processing work

  7. The architecture • 2+N data center design • Scaleable OR-DBMS • Emphasize Pull vs Push processing • Storage hierarchy • Data Pump • Just in time acquisition

  8. 2+N data center design • duplex the archive (for fault tolerance) • let anyone build an extract (the +N) • Partition data by time and by space (store 2 or 4 ways). • Each partition is a free-standing OR-DBBMS (similar to Tandem, Teradata designs). • Clients and Partitions interact via standard protocols • OLE-DB, DCOM/CORBA, HTTP,…

  9. Hardware Architecture • 2 Huge Data Centers • Each has 50 to 1,000 nodes in a cluster • Each node has about 25…250 TB of storage • SMP .5Bips to 50 Bips 20K$ • DRAM 50GB to 1 TB 50K$ • 100 disks 2.3 TB to 230 TB 200K$ • 10 tape robots 25 TB to 250 TB 200K$ • 2 Interconnects 1GBps to 100 GBps 20K$ • Node costs 500K$ • Data Center costs 25M$ (capital cost)

  10. Scaleable OR-DBMS • Adopt cluster approach (Tandem, Teradata, VMScluster, DB2/PE, Informix,....) • System must scale to many processors, disks, links • OR DBMS based on standard object model • CORBA or DCOM (not vendor specific) • Grow by adding components • System must be self-managing

  11. Storage Hierarchy 10-TB RAM 500 nodes 1 PB of Disk 10,000 drives 15 PB of Tape Robot 4x1,000 robots • Cache hot 10% (1.5 PB) on disk. • Keep cold 90% on near-line tape. • Remember recent results on speculation

  12. Data Pump • Some queries require reading ALL the data (for reprocessing) • Each Data Center scans the data every 2 weeks. • Data rate 10 PB/day = 10 TB/node/day = 120 MB/s • Compute on demand small jobs • less than 1,000 tape mounts • less than 100 M disk accesses • less than 100 TeraOps. • (less than 30 minute response time) • For BIG JOBS scan entire 15PB database • Queries (and extracts) “snoop” this data pump. 0101101000111...

  13. Just-in-time acquisition 30% 5 10 4 10 3 10 2 10 10 1 • Hardware prices decline 20%-40%/year • So buy at last moment • Buy best product that day: commodity • Depreciate over 3 years so that facility is fresh. • (after 3 years, cost is 23% of original). 60% decline peaks at 10M$ EOS DIS Disk Storage Size and Cost assume 40% price decline/year Data Need TB Storage Cost M$ 1994 1996 1998 2000 2002 2004 2006 2008

  14. Problems • HSM • Design and Meta-data • Ingest • Data discovery, search, and analysis • reorg-reprocess • disaster recovery • cost

  15. What's a Terabyte 1 Terabyte 1,000,000,000 business letters 100,000,000 book pages 50,000,000 FAX images 10,000,000 TV pictures (mpeg) 4,000 LandSat images Library of Congress (in ASCI) is 25 TB 1980: 200 M$ of disc 10,000 discs 5 M$ of tape silo 10,000 tapes 1994: 1 M$ of magnetic disc 120 discs 500 K$ of optical disc robot 250 platters 50 K$ of tape silo 50 tapes Terror Byte !! .1% of a PetaByte!!!!!!!!!!!!!!!!!! 150 miles of bookshelf 15 miles of bookshelf 7 miles of bookshelf 10 days of video

  16. The Cost of Storage & Access • File Cabinet: cabinet (4 drawer) 250$ paper (24,000 sheets) 250$ space (2x3 @ 10$/ft2) 180$ total 700$ 3.0 ¢/sheet • Disk: disk (9 GB =) 2,000$ ASCII: 5 m pages 0.04 ¢/sheet (100x cheaper) • Image: 200 k pages 1 ¢/sheet (similar to paper)

  17. Standard Storage Metrics • Capacity: • RAM: MB and $/MB: today at 100 MB & 10 $/MB • Disk: GB and $/GB: today at 10 GB and 200 $/GB • Tape: TB and $/TB: today at .1 TB and 100 k$/TB (nearline) • Access time (latency) • RAM: 100 ns • Disk: 10 ms • Tape: 30 second pick, 30 second position • Transfer rate • RAM: 1 GB/s • Disk: 5 MB/s - - - Arrays can go to 1GB/s • Tape: 3 MB/s - - - not clear that striping works

  18. New Storage Metrics: KOXs, MOXs, GOXs, SCANs? • KOX: How many kilobyte objects served per second • the file server, transaction processing metric • MOX: How many megabyte objects served per second • the Mosaic metric • GOX: How many gigabyte objects served per hour • the video & EOSDIS metric • SCANS: How many scans of all the data per day • the data mining and utility metric

  19. Summary (of new ideas) • Storage accesses are the bottleneck • Accesses are getting larger (MOX, GOX, SCANS) • Capacity and cost are improving • BUT • Latencies and bandwidth are not improving much • SO • Use parallel access (disk and tape farms)

  20. How To Get Lots of MOX, GOX, SCANS • parallelism: use many little devices in parallel • Beware of the media myth • Beware of the access time myth At 10 MB/s: 1.2 days to scan 1,000 x parallel: 1.5 minute SCAN. 1 Terabyte 1 Terabyte 10 MB/s Parallelism: divide a big problem into many smaller ones to be solved in parallel.

  21. Meta-Message: Technology Ratios Are Important • If everything gets faster&cheaper at the same rate then nothing really changes. • Some things getting MUCH BETTER: • communication speed & cost 1,000x • processor speed & cost 100x • storage size & cost 100x • Some things staying about the same • speed of light (more or less constant) • people (10x worse) • storage speed (only 10x better)

  22. Outline • The challenge: Building GIANT data stores • for example, the EOS/DIS 15 PB system • Conclusion 1 • Think about MOX and SCANS • Conclusion 2: • Think about Clusters • SMP report • Cluster report

  23. Scaleable ComputersBOTH SMP and Cluster Grow Up with SMP 4xP6 is now standard Grow Out with Cluster Cluster has inexpensive parts SMP Super Server Departmental Cluster of PCs Server Personal System

  24. TPC-C Current Results • Best Performance is 30,390 tpmC @ $305/tpmC (Oracle/DEC) • Best Price/Perf. is 7,693 tpmC @ $43.5/tpmC (MS SQL/Dell) • Graphs show • UNIX high price • UNIX scaleup diseconomy

  25. Compare SMP Performance

  26. TPC C improved fast 40% hardware, 100% software, 100% PC Technology

  27. Where the money goes

  28. What does this mean? • PC Technology is 3x cheaper than high-end SMPs • PC nodes performance are 1/2 of high-end SMPs • 4xP6 vs 20xUltraSparc • Peak performance is a cluster • Tandem 100 node cluster • DEC Alpha 4x8 cluster • Commodity solutions WILL come to this market

  29. Cluster: Shared What? • Shared Memory Multiprocessor • Multiple processors, one memory • all devices are local • DEC, SG, Sun Sequent 16..64 nodes • easy to program, not commodity • Shared Disk Cluster • an array of nodes • all shared common disks • VAXcluster + Oracle • Shared Nothing Cluster • each device local to a node • ownership may change • Tandem, SP2, Wolfpack

  30. Clusters being built • Teradata 1500 nodes +24 TB disk (50k$/slice) • Tandem,VMScluster 150 nodes (100k$/slice) • Intel, 9,000 nodes @ 55M$ ( 6k$/slice) • Teradata, Tandem, DEC moving to NT+low slice price • IBM: 512 nodes @ 100m$ (200k$/slice) • PC clusters (bare handed) at dozens of nodes web servers (msn, PointCast,…), DB servers • KEY TECHNOLOGY HERE IS THE APPS. • Apps distribute data • Apps distribute execution

  31. Cluster Advantages • Clients and Servers made from the same stuff. • Inexpensive: Built with commodity components • Fault tolerance: • Spare modules mask failures • Modular growth • grow by adding small modules • Parallel data search • use multiple processors and disks

  32. Clusters are winning the high end • You saw that a 4x8 cluster has best TPC-C performance • This year, a 95xUltraSparc cluster won the MinuteSort Speed Trophy (see NOWsort at www.now.cs.berkeley.edu) • Ordinal 16x on SGI Origin is close (but the loser!).

  33. Clusters (Plumbing) • Single system image • naming • protection/security • management/load balance • Fault Tolerance • Wolfpack Demo • Hot Pluggable hardware & Software

  34. So, What’s New? New MPP & NewOS New MPP & NewOS New MPP & NewOS New MPP & NewOS New App New App New App New App • When slices cost 50k$, you buy 10 or 20. • When slices cost 5k$ you buy 100 or 200. • Manageability, programmability, usability become key issues (total cost of ownership). • PCs are MUCH easier to use and program MPP Vicious Cycle No Customers! Apps CP/Commodity Virtuous Cycle: Standards allow progress and investment protection Standard OS & Hardware Customers

  35. Windows NT Server ClusteringHigh Availability On Standard Hardware Standard API for clusters on many platforms No special hardware required. Resource Group is unit of failover Typical resources: shared disk, printer, ... IP address, NetName Service (Web,SQL, File, Print Mail,MTS API to define resource groups, dependencies, resources, GUI administrative interface A consortium of 60 HW & SW vendors (everybody who is anybody) • 2-Node Cluster in beta test now. • Available 97H1 • >2 node is next • SQL Server and Oracle Demo on it today • Key concepts • System: a node • Cluster: systems working together • Resource: hard/ soft-ware module • Resource dependency: resource needs another • Resource group: fails over as a unit • Dependencies: do not cross group boundaries

  36. Wolfpack NT Clusters 1.0 • GUI admin interface • Two node file and print failover Private Private Shared SCSI Disk Strings Disks Disks B A etty lice Clients

  37. Where We Are Today • Clusters moving fast • OLTP • Sort • WolfPack • Technology ahead of schedule • cpus, disks, tapes,wires,.. • OR Databases are evolving • Parallel DBMSs are evolving • HSM still immature

  38. Outline • The challenge: Building GIANT data stores • for example, the EOS/DIS 15 PB system • Conclusion 1 • Think about MOX and SCANS • Conclusion 2: • Think about Clusters • SMP report • Cluster report

  39. Building PetaByte Servers Jim Gray Microsoft Research Gray@Microsoft.com http://www.Research.Microsoft.com/~Gray/talks Kilo 103 Mega 106 Giga 109 Tera 1012 today, we are here Peta 1015 Exa 1018

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