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Ms Doreen Tan
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  1. IT IN HISTORY Ms Doreen Tan

  2. Contents • IT Masterplan • Impact of IT on History instruction • Integration of IT in History • The Role of the Computer • The World Wide Web • WebQuests

  3. LECTURE OBJECTIVES Learners will be able to: • Integrate IT intohistory instruction • show awareness of how WebQuests can • be used by learners of history • design an IT-basedHistory lesson using • Webquest

  4. Enhance linkages between school & world Encourage creative thinking, lifelong learning & social responsibility Promote administrative and management excellence Generate innovative processes in education IT MASTERPLAN GOALS

  5. IT Masterplan Curriculum & Assessment: “Learning would shift from information receiving towards an emphasis on finding relevant information, learning to apply information to solve problems and communicating ideas effectively….”

  6. IT and History • IT is no longer an optional extra for hist. Teachers must develop a solid foundation of competence in the use of IT in the classroom • Advances in new tech offer the opportunity to develop the history curriculum, and develop pupils’ understanding of the past, in a more varied, vivid, active and engaging way than was possible 20 years ago.

  7. Apply information Present information IMPLICATIONS Student’s Role Active Participant Passive receptor Acquire information


  9. Student Motivation Student Learning - independent -self-regulated Presentation - teacher -student Development of Skills/Thinking Impact of IT

  10. Integration of IT in History Roles of the Computer • The Computer as Teaching Aid • The Computer as Teacher • The Computer as Tool

  11. Teacher Student COMPUTER AS TEACHING AID Traditional Presentations

  12. The Computer as Teaching Aid Interactive multimedia presentations

  13. The Computer as Teacher Courseware • drill & practice/tutorials eg. Discover History, Learn About Maps and Globes • simulations eg. Civilisations; Caesar III, SIM City, Marco Polo, newsroom simulations • games eg. Where in Time is Carmen Sandiego?

  14. Computer as Tool Acquiring Information Processing Information Presenting Information

  15. Courseware Internet • Informational/Reference • Databases, eg. Census dbases, Archives • Electronic libraries, eg. Encarta World • Atlas, Encyclopaedia • CDs based on subject areas • Online databases • Information from • websites The Computer as Tool Acquiring Information

  16. Processing & Presenting Information OPEN TOOLS Word-processing Multimedia authoring package Desktop publishing CSILE Databases Spreadsheets Inspiration

  17. Software for Presentation Examples: MS PowerPoint Illuminatus Flash Creative Writer KidWorks Deluxe MS Publisher

  18. Server computers store 4 types of resources particularly useful for learning • Largest library in the world • thousands of search tools • interactive software • direct communication between web users The World Wide Web What is the Web? Global network of 1000s of ‘server’ computers connected by telecommunications

  19. Advantages of the WWW • combines capabilities of books, • filmstrips, radio, tv & instructional • software • adds access to vast resources, • sophisticated search engines & • communication among 2 or more people • located at great distances • use at own convenience & proceed at • own pace • sometimes much less expensive than • other options

  20. Disadvantages of the web • False information • Dangerous information • Poor instruction available • Learners often have difficulty • judging quality of site • Don’t learn much - waste of time • Content – overwhelming representn • of western culture and thinking

  21. Education and History websites Metasearch Engines

  22. WEBQUESTS “…an inquiry-oriented activity in which some or all of the information that learners interact with comes from resources on the internet…” Bernie Dodge

  23. An inquiry activity that: • requires learners to surf the net to • obtain information • use the information to perform a • set task • present that information creatively

  24. Short Term WebQuests • Instructional goal: knowledge acquisition & • integration • Completed in 2-3 lessons • Long Term WebQuests • Instructional goal: extending & • refining knowledge • Carried out over a week to a month Types of Webquests

  25. Elements of a WebQuest • Introduction • Task • Resources • Process • Evaluation • Conclusion

  26. The WebQuest Page Examples: Attack on Hiroshima The Holocaust: Fact or Fiction Board Games of the Ancient World

  27. Designing a WebQuest 1 Identify topic & goals 2 Be familiar with resources 3 Organise resources, eg., reference material, project ideas, etc. 4 Specify TASK, design assessment

  28. Designing a WebQuest 5 Design the lesson 6 Develop pages WebQuest Template 7 Implement the Webquest 8 Evaluate and Revise

  29. DIMENSIONS OF LEARNING Habits of Mind Using Knowledge Meaningfully Extending and Refining Knowledge Acquiring and Integrating Knowledge Attitudes and perceptions