Video Games in the Classroom By: Group 1 Amy Comisiak, Trisha Bents, Mike Anderson, Julie Lyst Why Video Games? Teachers are interested in using video games as a way to capivate young students in a way that they can’t.
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By: Group 1
In 2000 a benefit and cost-analysis was done to find that spending one dollar more on portable video game systems would provide a greater benefit to the students then spending that same dollar on teacher training.
With the average $532 spent per year on each Chiliean student and 91% of that money going to teacher salaries; the $50 Sugoi (the handheld video game tested) is just not attainable for the public school system.
New technology is only good for approximately 5 years- so then they would have to invest all over again.Chilean Classroom Case StudyA study was done in Chilean classrooms (K through 2nd) to see how efficient hand held video games would be
Children who used the programs, their scores had a dramatic jump in reading and math.
Each student still has their own device.
It costs about $600 per student PER YEAR and that doesn’t include the $92 Playstation system that may or may not have to be purchased (depending if the fmaily already has one)
Due to low income families, the Playstation system was offered to be payed for.
The US and LightspanA San Diego based company (Lightspan) teamed up with Playstation to develop software that could be used in the classroom as well as be taken home
Educational video games will never be more effective than…