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Lecture 12 Finite State Machine Design

This lecture covers the concepts and design of finite state machines, including Moore/Mealy machines, FSM word problems, finite string recognizer, and traffic light controller. It also includes reading materials for further understanding.

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Lecture 12 Finite State Machine Design

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  1. Lecture 12Finite State Machine Design Prith Banerjee ECE C03 Advanced Digital Design Spring 1998 ECE C03 Lecture 12

  2. Outline • Review of sequential machine design • Moore/Mealy Machines • FSM Word Problems • Finite string recognizer • Traffic light controller • READING: Katz 8.1, 8.2, 8.4, 8.5, Dewey 9.1, 9.2 ECE C03 Lecture 12

  3. Concept of the State Machine Computer Hardware = Datapath + Control Qualifiers Registers Combinational Functional Units (e.g., ALU) Busses FSM generating sequences of control signals Instructs datapath what to do next Control "Puppeteer who pulls the strings" Control State Control Signal Outputs Qualifiers and Inputs Datapath "Puppet" ECE C03 Lecture 12

  4. Example: Odd Parity Checker Assert output whenever input bit stream has odd # of 1's Reset Present State Input Next State Output Even 0 Even 0 Even 1 Odd 0 0 Even Odd 0 Odd 1 [0] Odd 1 Even 1 1 Symbolic State Transition Table 1 Odd Present State Input Next State Output [1] 0 0 0 0 0 0 1 1 0 1 0 1 1 State Diagram 1 1 0 1 Encoded State Transition Table ECE C03 Lecture 12

  5. Odd Parity Checker Design Next State/Output Functions NS = PS xor PI; OUT = PS Input Output T Q NS Input CLK D Q PS/Output Q CLK R Q R \Reset \Reset T FF Implementation D FF Implementation Input 1 0 0 1 1 0 1 0 1 1 1 0 Clk 1 1 1 0 1 1 0 0 1 0 1 1 Output ECE C03 Lecture 12 Timing Behavior: Input 1 0 0 1 1 0 1 0 1 1 1 0

  6. Timing of State Machines When are inputs sampled, next state computed, outputs asserted? State Time: Time between clocking events • Clocking event causes state/outputs to transition, based on inputs • For set-up/hold time considerations: Inputs should be stable before clocking event • After propagation delay, Next State entered, Outputs are stable NOTE: Asynchronous signals take effect immediately Synchronous signals take effect at the next clocking event E.g., tri-state enable: effective immediately sync. counter clear: effective at next clock event ECE C03 Lecture 12

  7. Timing of State Machine State T ime Example: Positive Edge Triggered Synchronous System On rising edge, inputs sampled outputs, next state computed After propagation delay, outputs and next state are stable Immediate Outputs: affect datapath immediately could cause inputs from datapath to change Delayed Outputs: take effect on next clock edge propagation delays must exceed hold times Clock Inputs Outputs ECE C03 Lecture 12

  8. Communicating State Machines One machine's output is another machine's input X FSM 2 FSM 1 Y Y=0 X=0 Y=0 X=0 A C [1] [0] X=1 Y=1 X=1 B D [0] [1] Y=0,1 X=0 Machines advance in lock step Initial inputs/outputs: X = 0, Y = 0 ECE C03 Lecture 12

  9. Basic Design Approach 1. Understand the statement of the Specification 2. Obtain an abstract specification of the FSM 3. Perform a state mininimization 4. Perform state assignment 5. Choose FF types to implement FSM state register 6. Implement the FSM 1, 2 covered now; 3, 4, 5 covered later; 4, 5 generalized from the counter design procedure ECE C03 Lecture 12

  10. Example: Vending Machine FSM General Machine Concept: deliver package of gum after 15 cents deposited single coin slot for dimes, nickels no change Step 1. Understand the problem: Draw a picture! N Block Diagram Coin Vending Gum Open D Sensor Machine Release FSM Mechanism Reset Clk ECE C03 Lecture 12

  11. Vending Machine Example Step 2. Map into more suitable abstract representation Reset S0 Tabulate typical input sequences: N D three nickels nickel, dime dime, nickel two dimes two nickels, dime S1 S2 D N D N Draw state diagram: S4 S6 S3 S5 Inputs: N, D, reset Output: open [open] [open] [open] N D S7 S8 [open] [open] ECE C03 Lecture 12

  12. Vending Machine Example Present Next Output State D N State Open 0¢ 0 0 0¢ 0 0 1 5¢ 0 1 0 10¢ 0 1 1 X X D 5¢ 0 0 5¢ 0 0 1 10¢ 0 1 0 15¢ 0 1 1 X X D 10¢ 0 0 10¢ 0 0 1 15¢ 0 1 0 15¢ 0 1 1 X X 15¢ X X 15¢ 1 Step 3: State Minimization Inputs Reset 0¢ N 5¢ N 10¢ N, D 15¢ [open] reuse states whenever possible Symbolic State Table ECE C03 Lecture 12

  13. Vending Machine Example Present State Next State Output Q Q D N D D Open 1 0 1 0 0 0 0 0 0 0 0 0 1 0 1 0 1 0 1 0 0 1 1 X X X 0 1 0 0 0 1 0 0 1 1 0 0 1 0 1 1 0 1 1 X X X 1 0 0 0 1 0 0 0 1 1 1 0 1 0 1 1 0 1 1 X X X 1 1 0 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 X X X Step 4: State Encoding Inputs ECE C03 Lecture 12

  14. Vending Machine Example Q 1 D Q 1 1 \ Q Q 1 0 \ Q 0 Q 0 \ N D Q 0 0 Q \ Q 1 0 Q 1 Step 5. Choose FFs for implementation D FF easiest to use Q1 Q1 Q1 Q1 Q0 Q1 Q0 Q1 Q0 D N D N D N 0 1 1 0 0 0 1 1 0 0 1 0 1 0 1 1 0 0 1 0 0 1 1 1 N N N X X X X X X X X X X X X D D D 1 1 1 1 0 1 1 1 0 0 1 0 Q0 Q0 Q0 K-map for D1 K-map for D0 K-map for Open D D Q D1 = Q1 + D + Q0 N D0 = N Q0 + Q0 N + Q1 N + Q1 D OPEN = Q1 Q0 CLK Q R N \reset N OPEN D Q CLK Q N 8 Gates R \reset ECE C03 Lecture 12 D

  15. Alternative State Machine Representations Why State Diagrams Are Not Enough Not flexible enough for describing very complex finite state machines Not suitable for gradual refinement of finite state machine Do not obviously describe an algorithm: that is, well specified sequence of actions based on input data algorithm = sequencing + data manipulation separation of control and data Gradual shift towards program-like representations: • Algorithmic State Machine (ASM) Notation • Hardware Description Languages (e.g., VHDL) ECE C03 Lecture 12

  16. Alternative State Machine Representations Algorithmic State Machine (ASM) Notation Three Primitive Elements: • State Box • Decision Box • Output Box State Entry Path State Code * *** State Machine in one state block per state time Single Entry Point Unambiguous Exit Path for each combination of inputs Outputs asserted high (.H) or low (.L); Immediate (I) or delayed til next clock State Box State Name State ASM Output List Block T F Condition Output Condition Box Box Conditional Output List Exits to other ASM Blocks ECE C03 Lecture 12

  17. ASM Notation Condition Boxes: Ordering has no effect on final outcome Equivalent ASM charts: A exits to B on (I0 • I1) else exit to C ECE C03 Lecture 12

  18. ASM Example: Parity Checker Input X, Output Z Nothing in output list implies Z not asserted Z asserted in State Odd Symbolic State Table: Present State Even Even Odd Odd Next State Even Odd Odd Even Input F T F T Output — — A A Encoded State Table: Present State 0 0 1 1 Next State 0 1 1 0 Input 0 1 0 1 Output 0 0 1 1 Trace paths to derive state transition tables ECE C03 Lecture 12

  19. ASM Chart: Vending Machine 1 1 0¢ 00 10¢ 10 T T D D F F F F N N T T 15¢ 5¢ 01 H.Open T F N Reset F T F T 0¢ D ECE C03 Lecture 12

  20. Moore and Mealy Machine Design Procedure Moore Machine Outputs are function solely of the current state Outputs change synchronously with state changes Z X k i Combinational Outputs Inputs Logic for Outputs and Next State State Feedback State Register Clock State Register Mealy Machine Outputs depend on state AND inputs Input change causes an immediate output change Asynchronous signals Comb. X i Combinational Logic for Inputs Logic for Outputs Next State Z (Flip-flop k Outputs Inputs) Clock state feedback ECE C03 Lecture 12

  21. Equivalence of Moore and Mealy Machines N D D D N D Moore Machine N D + Reset (N D + Reset)/0 Mealy Machine Reset/0 Reset 0¢ 0¢ [0] Reset Reset/0 N N/0 5¢ 5¢ N D/0 D/0 [0] N N/0 10¢ 10¢ D/1 [0] N D/0 N+D N+D/1 15¢ 15¢ [1] Reset Reset/1 Outputs are associated with State Outputs are associated with Transitions ECE C03 Lecture 12

  22. States vs Transitions Mealy Machine typically has fewer states than Moore Machine for same output sequence 0 0/0 0 0 [0] Same I/O behavior Different # of states 1/0 0/0 0 1 0 1 1 1/1 [0] 1 2 1 [1] S0 00 S0 0 IN IN S1 01 S1 1 Equivalent ASM Charts IN IN S2 10 H.OUT H.OUT ECE C03 Lecture 12 IN

  23. Analyze Behavior of Moore Machines Reverse engineer the following: X J A Q Input X Output Z State A, B = Z C X \A K Q \B R FFa \Reset Clk X J Z Q C X \B K Q \A R FFb \Reset Two Techniques for Reverse Engineering: • Ad Hoc: Try input combinations to derive transition table • Formal: Derive transition by analyzing the circuit ECE C03 Lecture 12

  24. Ad Hoc Reverse Engineering Reset X = 1 X = 0 X = 1 X = 0 X = 1 X = 0 X = 0 AB = 00 AB = 00 AB = 1 1 AB = 1 1 AB = 10 AB = 10 AB = 01 AB = 00 Behavior in response to input sequence 1 0 1 0 1 0: 100 X Clk A Z \Reset Partially Derived State Transition Table ECE C03 Lecture 12

  25. Formal Reverse Engineering Derive transition table from next state and output combinational functions presented to the flipflops! Z = B Ka = X • B Kb = X xor A Ja = X Jb = X FF excitation equations for J-K flipflop: A+ = Ja • A + Ka • A = X • A + (X + B) • A B+ = Jb • B + Kb • B = X • B + (X • A + X • A) • B Next State K-Maps: A+ State 00, Input 0 -> State 00 State 01, Input 1 -> State 01 B+ ECE C03 Lecture 12

  26. Complete ASM Chart of Moore Machine 1 1 S S 3 0 H. Z S S 1 2 H. Z 00 0 1 0 X X 1 01 10 1 1 0 0 X X Note: All Outputs Associated With State Boxes No Separate Output Boxes — Intrinsic in Moore Machines ECE C03 Lecture 12

  27. Behavior of Mealy Machines \ A \ A \ B \ X \ X \ X Clk X A B D Q J Q DA C C Q K Q R R \Reset \Reset A DA X B B Z X A Input X, Output Z, State A, B State register consists of D FF and J-K FF ECE C03 Lecture 12

  28. Ad Hoc Reverse Engineering Reset X =1 X =0 X =1 X =0 X =1 X =1 AB =00 AB =00 AB =00 AB =01 AB =1 1 AB =10 AB =01 Z =0 Z =0 Z =0 Z =0 Z =1 Z =1 Z =0 Signal Trace of Input Sequence 101011: 100 Note glitches in Z! Outputs valid at following falling clock edge X Clk A B Z \Reset Partially completed state transition table based on the signal trace ECE C03 Lecture 12

  29. Formal Reverse Engineering A+ = B • (A + X) = A • B + B • X B+ = Jb • B + Kb • B = (A xor X) • B + X • B = A • B • X + A • B • X + B • X Z = A • X + B • X Missing Transitions and Outputs: State 01, Input 0 -> State 01, Output 1 State 10, Input 0 -> State 00, Output 0 State 11, Input 1 -> State 11, Output 1 A+ B+ Z ECE C03 Lecture 12

  30. ASM Chart of Mealy Machine S S 0 2 H. Z S S 1 1 H. Z 1 3 H. Z S0 = 00, S1 = 01, S2 = 10, S3 = 11 10 00 0 1 X X 1 0 01 1 0 1 X X 0 NOTE: Some Outputs in Output Boxes as well as State Boxes This is intrinsic in Mealy Machine implementation ECE C03 Lecture 12

  31. Synchronous Mealy Machines Clock X i Z k Combinational Inputs Outputs Logic for Outputs and Next State state State Register Clock feedback latched state AND outputs avoids glitchy outputs! ECE C03 Lecture 12

  32. Finite State Machine Word Problems Mapping English Language Description to Formal Specifications Case Studies: • Finite String Pattern Recognizer • • Traffic Light Controller We will use state diagrams and ASM Charts ECE C03 Lecture 12

  33. Finite String Pattern Recognizer A finite string recognizer has one input (X) and one output (Z). The output is asserted whenever the input sequence …010… has been observed, as long as the sequence 100 has never been seen. Step 1. Understanding the problem statement Sample input/output behavior: X: 00101010010… Z: 00010101000… X: 11011010010… Z: 00000001000… ECE C03 Lecture 12

  34. Finite String Recognizer Step 2. Draw State Diagrams/ASM Charts for the strings that must be recognized. I.e., 010 and 100. Reset S0 [0] Moore State Diagram Reset signal places FSM in S0 S4 S1 [0] [0] S2 S5 [0] [0] S3 S6 Loops in State Outputs 1 [1] [0] ECE C03 Lecture 12

  35. Finite String Recognizer Exit conditions from state S3: have recognized …010 if next input is 0 then have …0100! if next input is 1 then have …0101 = …01 (state S2) Reset S0 [0] S4 S1 [0] [0] S2 S5 [0] [0] S3 S6 [1] [0] ECE C03 Lecture 12

  36. Finite String Recognizer Exit conditions from S1: recognizes strings of form …0 (no 1 seen) loop back to S1 if input is 0 Exit conditions from S4: recognizes strings of form …1 (no 0 seen) loop back to S4 if input is 1 Reset S0 [0] S4 S1 [0] [0] S2 S5 [0] [0] S3 S6 [1] [0] ECE C03 Lecture 12

  37. Finite String Recognizer Reset S0 [0] S4 S1 [0] [0] S2 S5 [0] [0] S3 S6 [1] [0] S2, S5 with incomplete transitions S2 = …01; If next input is 1, then string could be prefix of (01)1(00) S4 handles just this case! S5 = …10; If next input is 1, then string could be prefix of (10)1(0) S2 handles just this case! Final State Diagram ECE C03 Lecture 12

  38. Review of Design Process • Write down sample inputs and outputs to understand specification • Write down sequences of states and transitions for the sequences to be recognized • Add missing transitions; reuse states as much as possible • Verify I/O behavior of your state diagram to insure it functions like the specification ECE C03 Lecture 12

  39. Traffic Light Controller A busy highway is intersected by a little used farmroad. Detectors C sense the presence of cars waiting on the farmroad. With no car on farmroad, light remain green in highway direction. If vehicle on farmroad, highway lights go from Green to Yellow to Red, allowing the farmroad lights to become green. These stay green only as long as a farmroad car is detected but never longer than a set interval. When these are met, farm lights transition from Green to Yellow to Red, allowing highway to return to green. Even if farmroad vehicles are waiting, highway gets at least a set interval as green. Assume you have an interval timer that generates a short time pulse (TS) and a long time pulse (TL) in response to a set (ST) signal. TS is to be used for timing yellow lights and TL for green lights. ECE C03 Lecture 12

  40. Traffic Light Controller Picture of Highway/Farmroad Intersection: Farmroad C HL FL Highway Highway FL HL C Farmroad ECE C03 Lecture 12

  41. Traffic Light Controller • Tabulation of Inputs and Outputs: Input Signal reset C TS TL Output Signal HG, HY, HR FG, FY, FR ST Description place FSM in initial state detect vehicle on farmroad short time interval expired long time interval expired Description assert green/yellow/red highway lights assert green/yellow/red farmroad lights start timing a short or long interval • Tabulation of Unique States: Some light configuration imply others Description Highway green (farmroad red) Highway yellow (farmroad red) Farmroad green (highway red) Farmroad yellow (highway red) State S0 S1 S2 S3 ECE C03 Lecture 12

  42. Traffic Light Controller S S 0 3 H.HG H.HR H.FR H.FY S S 1 2 H.HY H.HR H.FR H.FG Refinement of ASM Chart: Start with basic sequencing and outputs: ECE C03 Lecture 12

  43. Traffic Light Controller S S 0 0 H.HG H.HG H.FR H.FR TL •  C S 1 H.HY H.FR S 1 H.HY H.FR Determine Exit Conditions for S0: Car waiting and Long Time Interval Expired- C • TL 0 0 TL 1 1 0 C H.ST 1 H.ST Equivalent ASM Chart Fragments ECE C03 Lecture 12

  44. Traffic Light Controller S S 1 2 H.HY H.HR H.FR H.FG S1 to S2 Transition: Set ST on exit from S0 Stay in S1 until TS asserted Similar situation for S3 to S4 transition H.ST 0 1 TS ECE C03 Lecture 12

  45. Traffic Light Controller S S 0 3 H.HG H.HR H.FR H.FY TL • C S S 1 2 H.HY H.HR H.FR H.FG TL + C S2 Exit Condition: no car waiting OR long time interval expired H.ST 0 1 0 TS 1 H.ST H.ST H.ST 0 0 1 TS 1 ECE C03 Lecture 12 Complete ASM Chart for Traffic Light Controller

  46. Traffic Light Controller Compare with state diagram: TL + C Reset S0: HG S1: HY S2: FG S3: FY S0 TL•C/ST TS/ST TS S1 S3 TS TS/ST TL + C/ST S2 TL • C Advantages of State Charts: • Concentrates on paths and conditions for exiting a state • Exit conditions built up incrementally, later combined into single Boolean condition for exit • Easier to understand the design as an algorithm ECE C03 Lecture 12

  47. Summary • Review of sequential machine design • Moore/Mealy Machines • FSM Word Problems • Finite string recognizer • Traffic light controller • NEXT LECTURE: Finite State Machine Optimization • READING: Katz 9.1, 2.2.1, 9.2.2, Dewey 9.3 ECE C03 Lecture 12

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