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Self Scoring Cornhole Set

Senior Design Proposal October 9 th , 2007. Self Scoring Cornhole Set. Paul Carlson Christopher Devitt Kathryn Jannazo Thomas Martin Christina McCool Daniel Wolff. Vision. Improve existing game by digitizing the scoring. More specifically… Determine the score for each round

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Self Scoring Cornhole Set

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  1. Senior Design Proposal October 9th, 2007 Self Scoring Cornhole Set Paul Carlson Christopher Devitt Kathryn Jannazo Thomas Martin Christina McCool Daniel Wolff

  2. Vision Improve existing game by digitizing the scoring. More specifically… • Determine the score for each round • Display the current score electronically • Communicate score between boards

  3. Design Content • Construction • Sensing • Scoring • Displaying • Communication • User Interface • Power

  4. Functional Blocks

  5. Construction • Half-inch plywood w/ a scoreboard in the middle • Plexiglas to cover the scoreboard • Available technology for the scoreboard: • LED 7 Segment Display • Numerical LCD Display • Build our own LED Matrix

  6. Weight Sensors • Accurately sense the total weight of the bags on the board & in the hole • Output result to microprocessor • Available technologies • Load cells are devices which produce an output signal proportional to the applied weight or force • A weight scale in combination with a photoelectric sensor

  7. Microcontroller • Receive input from various sources • Output score to display • Communicate to other microcontroller • Available technology for the microprocessor: • 18(L)F4620

  8. Communication • Wireless (most likely RF) link to communicate data between boards • Low power, low bandwidth, low data rate • Available technologies for the RF link: • ZigBee • Wibree • Bluetooth

  9. User Interface • Basic Functions • Possible Additional Functions • Available Technologies: • Keyboards • Keypads • Mouse • Switches • Touch Screen Technology

  10. Power • Need to supply power to many components • Needs to be weather resilient, re-usable, long lasting source • Available technologies for power sources: • Batteries • Need ability to recharge the batteries • Direct power supply

  11. Conclusions • Exciting opportunity to improve upon existing game • Engineering challenge to integrate several systems • Potential to market as a consumer product

  12. Questions?

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