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WAYS OF KNOWING

WAYS OF KNOWING. DIRECT INVOLVEMENT. SENSORY AWARENESS. EXPERIENCE OR OBSERVATION OF OTHERS. INTEGRATION WITH ANALYSIS AND INSIGHT. WAYS OF KNOWING. DIRECT INVOLVEMENT CONSIDER ANALOGUOUS BUT NOT IDENTICAL EXPERIENCES. SENSORY AWARENESS ADD EMPATHY. EXPERIENCE OR OBSERVATION OF OTHERS

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WAYS OF KNOWING

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  1. WAYS OF KNOWING • DIRECT INVOLVEMENT • SENSORY AWARENESS • EXPERIENCE OR OBSERVATION OF OTHERS • INTEGRATION WITH ANALYSIS AND INSIGHT

  2. WAYS OF KNOWING • DIRECT INVOLVEMENT • CONSIDER ANALOGUOUS BUT NOT IDENTICAL EXPERIENCES • SENSORY AWARENESS • ADD EMPATHY • EXPERIENCE OR OBSERVATION OF OTHERS • SPECIAL OR UNUSUAL VOICE: WHAT WOULD MY DOG DO? • INTEGRATION WITH ANALYSIS AND INSIGHT • IMAGINATION = WHAT IF? I WONDER?

  3. Daniel PINK

  4. A WHOLE NEW MIND: WHY RIGHT-BRAINERS WILL RULE THE FUTURE Conceptual Age Creators and empathizers Information Age Knowledge workers Industrial age Factory workers Agricultural Age (Farmers)

  5. THE CONCEPTUAL AGE WORKER WANTS:PURPOSE, INTRINSIC MOTIVATION, MEANING

  6. FUNCTION & EFFICIENCY

  7. Daniel Pink’s MODEL FOR WORKING CREATIVELY

  8. DESIGN

  9. STORY

  10. SYMPHONY

  11. EMPATHY

  12. PLAY

  13. MEANING

  14. PINK MODEL FOR CREATIVE WORK • DESIGN = beautiful, whimsical, emotionally engaging, not just information and data (there is too much of that) • STORY= compelling narrative which means belief, motivation, connection, not just argument • SYMPHONY=synthesis, big picture, crossing boundaries, combining disparate pieces into an arresting new whole, not analysis. • EMPATHY=understanding of human beings, forging relationships, caring for others, not just logic • PLAY=laughter, lightheartedness, games, humor, not just sobriety • MEANING=purpose beyond just experience, transcendence, spiritual fulfillment, not just material plenty(we have enough books for our users)

  15. AN ACTIVITY

  16. Tom KELLEY: 10 Faces of InNoVAtioN • Go for quantity of ideas • Encourage wild ideas • Be visual • Defer judgment • ONE conversation at a TIME( alternatives are to do in stages from individual, to pairs/small groups to larger group

  17. CREATIVITY 1ST, then ANALYSIS

  18. Alanestarko CREATIVITY IN THE CLASSROOM

  19. FLUENCY=think of many ideas • FLEXIBILITY=think of varied ideas(this way and also this way) • ORIGINALITY=think of unusual ideas • ELABORATION=extending existing ideas/next step/if I had more time/iterations

  20. FINAL MODEL: EXPERIENCE, PRACTICE, APPLICATION

  21. WHAT STOPS CREATIVITY???

  22. SUMMARY

  23. RANDY B. HENSLEY • RANDY.HENSLEY@BARUCH.CUNY.EDU • NEWMAN LIBRARY, 151 E. 25TH STREET, NY, NY. 10010 • 808.388.4606 • FB • TWITTER: RBHENSLEY

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