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Classroom constraints & the pass-back effect: Games designed to transcend generational divides

Classroom constraints & the pass-back effect: Games designed to transcend generational divides. Marjee Chmiel- The JASON Project Nina Walia- PBS KIDS. Part 1: Classroom Constraints. Time Technology Standards Accountability. Time. Multiple Entry Points. Modified Challenges.

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Classroom constraints & the pass-back effect: Games designed to transcend generational divides

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  1. Classroom constraints & the pass-back effect: Games designed to transcend generational divides Marjee Chmiel- The JASON Project Nina Walia- PBS KIDS

  2. Part 1: Classroom Constraints • Time • Technology • Standards • Accountability

  3. Time

  4. Multiple Entry Points

  5. Modified Challenges

  6. Personal Goal Setting

  7. Technology • Many teachers don’t have installation permissions (avoid download-ables) • Keep student permission constraints in mind • Have as many offline options as possible • Keep limited bandwidth in mind • Support is not optional • Build for 4 years ago

  8. Standards • Local standards matter most • Learning objectives must be crystal clear (what will students be able to do that they could not do before?) • Why does the game help students meet standards better than what the teacher was doing before?

  9. Identify things that are the most conceptually challenging

  10. Model Use in Classroom

  11. Accountability • Provide lesson plans/ worksheets for different “levels” of integration • Keep standards up front • API integration/ achievement reports built into game

  12. Pass it Back!Kid Apps on Grown-Up Devices PBS KIDS Interactive Nina Walia, Associate Director

  13. pass-back effect:when a parent or adult passes their own mobile device to a child to occupy them when they’re on the go • back seat of the car • at restaurants • waiting in line

  14. pbskids.org

  15. pbskids.org 9 million unique visitors per month

  16. Pass-Back Effect Audience: Who They Are and What They Want Parents AND Kids • Age range of kids: 3-6 year olds • Parents passback to distract but educational value relieves the guilt

  17. 60% of Top 25 Paid Educational Apps Target Preschoolers iLearn: A Content Analysis of the iTunes App Store’s Education Section, Joan Ganz Cooney Center, 2009

  18. Pass-Back Effect Audience: Who They Are and What They Want • Age range of kids: 3-6 year olds • Parents passback to distract but educational value relieves the guilt • Content must be engaging and quiet

  19. NOT Quiet

  20. Quiet and Engaging

  21. Pass-Back Effect Audience: Who They Are and What They Want • Age range of kids: 2-5 year olds • Parents passback to distract but educational value relieves the guilt • Content must be engaging and quiet • Most using iPhones vs. iPod Touch

  22. Resources PBS KIDS Mobile Downloads: pbskids.org/mobile PBS KIDS Mobile Technologies & Learning Research: http://pbskids.org/read/research/mobile.html

  23. Thank you! Nina Walia nwalia@pbs.org @missmodular Marjee Chmiel mchmiel@jason.org

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