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User Modeling

User Modeling. Lecture # 7. User I nterface Design Process. Requirements Development. Task Analysis/ Use Cases. Needs Assessment. Competitive Analysis. Persona Develop. Design. Mock Design. Prototype Design. Workflow Design. Conceptual Design. Wireframe Design.

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User Modeling

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  1. User Modeling Lecture # 7 Gabriel Spitz

  2. User Interface Design Process Requirements Development Task Analysis/Use Cases NeedsAssessment Competitive Analysis PersonaDevelop Design MockDesign PrototypeDesign WorkflowDesign ConceptualDesign WireframeDesign Formative Evaluation MockupDesign Evaluation MockDesign Summative Evaluation Gabriel Spitz

  3. Effective User Interface • Is an interface that matches user characteristics • Enables the user to perform his or her task effectively and efficiently • Thus achieving her/his intentions/goals • Is suitable for use in its intended environment Gabriel Spitz

  4. A Design Catering to Conservative Attitudes When It Comes To Money Gabriel Spitz

  5. A Design Catering to Fun Loving Teenagers Gabriel Spitz

  6. A Design Catering to subdued attitudes of seniors – Colorful, but quiet Gabriel Spitz

  7. Our First Step in UI Design Identify and Describe Our User Gabriel Spitz

  8. Users Are Everywhere Gabriel Spitz

  9. The Challenge – Narrow Down Potential Users • To maximize the fit between our application and the users we need to design for a very clearly defined group of users • A design for everyone is often a design for no one Gabriel Spitz

  10. Also: Identify Direct and Indirect Users Direct Users Indirect Users Professor Student e.g., Need to support large font Gabriel Spitz

  11. Design that Ignores Secondary Users Should a nurse sign this document too? Gabriel Spitz

  12. Before and After Considering Secondary Users Gabriel Spitz

  13. Our Goal – Identify Focal Groups All potential users Focal users Gabriel Spitz

  14. Criteria for Selecting Focal Groups • Select 2-3 types of users or user roles to support based on: • Type and category of the application we build • Its business goals and objectives • Business Case Gabriel Spitz

  15. Describing the User Persona – A Design Tool • Once the focal groups are identified, we need to describe the user • Description of the user in general terms such as All Students, Every Senior Person is not helpful • It does not help us make effective design decisions • To support effective design we need to have in mind real users and envision the way they will react to a feature or design decision in our UI • A good tool to help us is User Persona Gabriel Spitz

  16. What is a Persona? • User Persona is an instantiation of a hypothetical user • It is a description of a typical user along with stories about how s/he might use an application to meet his/her goals • It is an archetype of the user which will help guide decisions about the product and its characteristics Gabriel Spitz

  17. Example of a User Persona Gabriel Spitz

  18. Example of User Persona the goal of persona is to bring the user to life and use it to design and communicate Gabriel Spitz

  19. Use of Personas in Design • Examine a design feature in the context of our persona • Will this feature meet the goals of our persona • Is the feature important enough to our persona to justify the development costs • How should the feature be characterized to provide optimal usability for our persona Gabriel Spitz

  20. Methods for Creating User Personas • Use ethnographic interviews with real people • Immersive observation and direct 1:1 interviews • Focus on what users know and capable of achieving • Gather indirect information from marketing, sales, and technical support people • They have a good understanding of who are the users and what capabilities they poses • Make sure their information is current Gabriel Spitz

  21. Content of User Persona • User Persona includes in its description • Name • Role and job title • Description of relevant goals, motivations, pain points • Quotes and stories in the person language • Relevant demographic information • User characteristics • Description of primary activities Gabriel Spitz

  22. Design Questions for a Persona • Persona should inform the designer about: • Specific knowledge they have of our application • E.g. Would the term “Enter” be meaningful to them • Domain knowledge • E.g. Credit vs. Debit • How often will they use our application • E.g. Once a month • Where will they be when using the application • E.g. Outside the bank • What expectations they have when using our application • E.g. Can take out unlimited amount of money • All of the above help us anticipate the characteristics of the application we need to consider Gabriel Spitz

  23. Guidelines for Creating Persona • Focus on behavioral pattern, not job description • Keep persona set small • Focus on the user not the buyer (of the application) • Add life to persona • Use the right goals • Persona must be specific to the design problem • Kim Goodwin; http://www.uie.com/articles/perfecting_personas Gabriel Spitz

  24. @ Focus on Behavioral Pattern Not Job Description • It is a narrative that describes the flow of someone’s day • It includes a description of their skills, attitude, and environment • It helps answer questions about job description, not specific tasks - e.g., are people multitasking, are there lots of interruptions • Sometimes for a given job we need several personas e.g., an experienced user and a novice one. This is because skill level here makes a big difference Gabriel Spitz

  25. @ Keep Persona Set Small • The goal of persona is to provide context for decision • Too many personas will impose a memory load and reduce their effectiveness • Limit the number of personas to distinct behavioral patterns, not demographic • E.G., A manager and an employee will have different behavioral patterns when it comes to CRM, but probably not for email Gabriel Spitz

  26. @ Focus on the User not the Buyer • Marketing people focus on people that bring in most money or a growing segment of the population • Design needs to focus on the people that will use the application, not those that will buy it • E.G., in commercial setting the buyer and therefore the target of Marketing is the executive. • The user is the technician Gabriel Spitz

  27. @ Add Life to Persona • Focus on goals, behavior patterns, environment, and attitudes first • Than add a few personal details to reinforce the persona characteristics • Remember Persona is first a design tool Gabriel Spitz

  28. @ Use the Right Goals • Each persona should include 3-4 goals • Goals are things users want to accomplish • tasks are the way to accomplish goals • Select goals that are related to or will help the design • Thus goals should be with respect of what an end user would like to get out using the tool – Outcome • E.G., Passengers do not want a boarding pass;They want to get home Gabriel Spitz

  29. @ Make Persona Unique to a Design Problem • We can not use persona that was created for a different domain. • Within each domain personas will have different goals and different behavioral patterns Gabriel Spitz

  30. Benefits of Using Personas • Help understand the users - who they are, what do they know about our tasks help design the product • Clarifies assumptions - use scenarios help team members share and formalize assumptions about users and usage • Fully explore the design - use scenarios help explore important aspects of the design • Provide context for reviewers - when trying to evaluate the design Gabriel Spitz

  31. Example of Relevant User Information • Check In Kiosk • Users’ goals – e.g. Get home fast • Users’ Characteristics – e.g. Limited language skills, forgetful (I don’t know my flight number), uptight, etc. • Usage environment– e.g. Standing vs. sitting, heavy bag on shoulder, infrequent use Gabriel Spitz

  32. Value of Creating Persona • Allow us to find out what we do not know about our users • Limits the set of tasks and jobs that we need to analyze • Help specify the types of usability goals we should establish for the applications • Will impact UI design via the usability goals • Constrain and direct the selection of users types for usability evaluation Gabriel Spitz

  33. In Summery - We Create Personas • Help us understand why our users are not us. • It is not for-us-by-us • Identify and prioritize features and functionality • Identify users for testing  • Understanding users is critical to getting value out of SW Gabriel Spitz

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