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RBT at Children’s Services

RBT at Children’s Services. New Staff Presentation. Why the Change?. Changes the focus of staff interactions with youth from “catching” and “counting” the bad things to catching and counting the good things.

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RBT at Children’s Services

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  1. RBT at Children’s Services New Staff Presentation

  2. Why the Change? • Changes the focus of staff interactions with youth from “catching” and “counting” the bad things to catching and counting the good things. • Introduces simultaneous incentive structures with both short-term (hourly & daily) and long-term (weekly) measurement windows. • Increases opportunities for youth to start over instead of give up when making poor behavioral choices. • Provides tools for life outside of detention.

  3. 3-Layered Incentive System(Residential & IOP) • Points • Pluses • Coupons

  4. POINTS(Residential & IOP) • Weekly totals determine level privileges. • Point Sheet. • There are five (5) main areas of point card skills. • Ignore • Gestures • Cooperation/Participation • Area • Talk

  5. IGNORE Appropriate Behavior Inappropriate Behavior

  6. GESTURE Appropriate Behavior Inappropriate Behavior

  7. COOPERATION/PARTICIPATION Appropriate Behavior Inappropriate Behavior

  8. AREA

  9. TALK

  10. PLUSES(Residential & IOP) • Weekly Goal Contract - specific goals. • Possibility for TWO plus marks per day. • Independent from points or coupons. • DETENTION: 11 of 14 plus marks per week for level 2 or 3 determines attendance at the weekly Plus Party on Thursdays evenings. • Special dinner • Sundae Bar • Party activities after shower • Latest bedtime that night IOP: Phase I must earn 7 of 10 plus marks per week to earn their privilege. Phase II must earn 8 of 10 plus marks per week to earn their privilege. Phase III must earn 9 of 10 plus marks per week to earn their privilege. At Friday’s Community Meeting, youth who meet their goal for the week can earn one of the following: • Leave early one day – after group/court/modules. • Dropped off at a peers house. • Earn a $5.00 gift card to McDonald’s, Burger King, Lid’s, Starbucks, etc.

  11. COUPONS(Residential & IOP) • Immediate reward to shape positive behavior. • Focus on the youth that are showing appropriate behavior rather than all the energy going to negative actors. • Relates to level, but also independent. • Store is held EVERY day.

  12. TIME OUT(Residential & IOP) • Five minutes. • Not a punishment. • In the activity. • Time to reflect and refocus. • Stand facing the wall at designated spot. • Ignore everyone except staff talking to you. • Time out of regular programming means no coupons and may affect points and plus marks as well. • Accurately identify why time out was earned. • Return to regular programming.

  13. SHORT-TERM TIME OUT(Residential) • Up to 30 minutes away from activity in unlocked room. • If unsuccessful completing five minute time out after three attempts. • Return to serve the original five minute time out. • Return to regular programming. • No coupons when out of programming; points and pluses may be affected.

  14. EXTENDED TIME OUT(Residential) • Up to 60 minutes away from programming in unlocked room. • Thinking Report. • Return to activity to successfully serve original five minute time out. • Return to regular programming. • No coupons when out of programming; points and pluses may be affected.

  15. ROOM RESTRICTION(Residential) • Most severe loss of programming time. • Most egregious outright behaviors. OR • Refusal to comply with time out process listed previously. • In locked room. • Thinking Report. • Isolation from programming once removed from room restriction status. • Group meeting re-entry. • No coupons when out of programming; points and pluses may be affected.

  16. DIS-INVOLVEMENT(Residential & IOP) • Clear expectations delineated ahead of time and repeated. • Kids do the thinking for themselves. • Staff remain emotionally neutral during time out process. • No cajoling, prodding, convincing, shaming or threatening. • Concentrate on youth showing appropriate behavior.

  17. FOYER TIME OUT(IOP) • 30 – 60 minutes in the foyer or the group room. • Youth may receive a foyer timeout for a variety of reasons including: program disruption, being removed from modules or treatment group, threatening, and unwillingness OR unsuccessfully completing a five minute time out. • When youth refuse to take a five minute timeout and are sent to the foyer, they MUST complete their original five minute timeout upon completion of the foyer timeout. • Complete a Thinking Report and present it to their peers. • Return to regular programming. • No coupons when out of programming: pluses may be affected.

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