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Axial Flip Invariance and Fast Exhaustive Searching with Wavelets

Axial Flip Invariance and Fast Exhaustive Searching with Wavelets. Matthew Bolitho. Outline. Goals Shape Descriptors Invariance to rigid transformation Wavelets The wavelet transform Haar basis functions Axial ambiguity with wavelets Axial ambiguity Invariance Fast Exhaustive Searching.

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Axial Flip Invariance and Fast Exhaustive Searching with Wavelets

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  1. Axial Flip Invariance and Fast Exhaustive Searching with Wavelets Matthew Bolitho

  2. Outline • Goals • Shape Descriptors • Invariance to rigid transformation • Wavelets • The wavelet transform • Haar basis functions • Axial ambiguity with wavelets • Axial ambiguity Invariance • Fast Exhaustive Searching

  3. Wavelet based Shape Descriptor • Voxel based descriptor • Rasterise model into voxel grid • Apply Wavelet Transform • Subset of information into feature vectors • Compare vectors

  4. Shape Descriptor Goals • Concise to store • Quick to compute • Efficient to match • Discriminating • Invariant to transformations • Invariant to deformations • Insensitive to noise • Insensitive to topology • Robust to degeneracies

  5. Project focus • Invariance to transformation • Efficient matching

  6. Scale, Translation, Rotation Invariance • Invariance through normalisation • Scale: scale voxel grid such that is just fits the whole model • Translation: set the origin of voxel grid to be model center of mass • Rotation: Principal Component Analysis

  7. Principal Component Analysis • Align model to a canonical frame • Calculate variance of points • Eigen-values of covariance matrix map to (x,y,z) axes in order of size [1]

  8. Axial Ambiguity • PCA has a problem • Eigen-values are only defined up to sign • In 3D, flip about x,y,z axes [1]

  9. Resolving the Ambiguity • Exhaustive search approach • Compare all possible alignments (8 in 3D) • Select alignment with minimal distance as best match • An invariant approach: make comparison invariant to axial flip

  10. The Wavelet Transform • Transforms a function to a new basis: Haar basis functions • Invertible • Non-Lossy [2]

  11. Haar Basis Functions • Family of step functions • i specifies frequency family • j indexes family • Orthogonal • Orthonormal when scaled by • Fast to compute • Compute in-place

  12. Constant Function

  13. Family i=0

  14. Family i=1

  15. Family i=2

  16. Nomenclature • Adopt a more convenient indexing scheme i=0 i=1 i=2

  17. Vector Basis • Basis functions can also be represented as a set of orthonormal basis vectors: • Wavelet transform of function g is:

  18. Example • Given a function • Wavelet transform is • Aside: given function

  19. Resolving Axial Ambiguity • Exploit wavelets to get: • Axial Flip Invariance • Make Wavelet Transform invariant to axial flip • Fast Exhaustive Search • Reduce the complexity of exhaustively testing all permutations of flip (recall: 8 in 3D)

  20. Observation

  21. Observation

  22. Observation

  23. Observation

  24. Observation

  25. Wavelets and Axial Flip • Established a mapping for axial flip • f0 itself • f1  inverse of itself • Pairs  inverse of each other

  26. Invariance • Goal: Discard information that determines flip • Goal: Not loose too much information • Use mapping to make wavelet transform invariant to flip • f0 is already invariant • | f1 | is invariant • Pairs are not, yet…

  27. Invariance with pairs • For a pair • So, a+b and a-b behave like f1 and f0 under axial flip • Note: when a+b and a-b are known, a and b can be known – no loss of information; transform invertible

  28. Observation

  29. Observation

  30. A New Basis • Redefine basis with a new mapping S( f ) • Now all coefficients either map to themselves (+) or their inverse (-) under reflection

  31. Invariance • New basis defines reflections with change in sign of half the coefficients • Invariance: • Store f0, f3, f6, f7 • Store absolute value of f1, f2, f4, f5, …

  32. Invariance Example • Given g and h from previous example Perform wavelet transform:Transform basis:

  33. Invariance Evaluation • Advantages • Only perform single comparison • Disadvantage • Discards sign of half the coefficients  may hurt ability to discriminate

  34. Exhaustive Searching • Rather than making comparison invariant, perform it a number of times: R is the set of all possible axial reflections • Good Idea: If possible reduce this comparison cost  fast exhaustive searching

  35. Fast Exhaustive searching • Distance between g and h, R(g) and h: Recall gi , hi : sign according to axial reflection

  36. Fast Exhaustive searching Recall the mapping of R(gi) gi, thus:

  37. Fast Exhaustive searching Collect together terms to form:

  38. Fast Exhaustive searching • Now, we can express andonly in terms of gi and hi • We can calculate both from the decomposition of the first, with minimal extra computation

  39. Fast Exhaustive search Example • Given g and h from previous examples Transform basis:

  40. Fast Exhaustive search Example Calculate gh+ and gh- from S(W(g)) and S(W(h)): Calculate norms:

  41. Fast search Evaluation • For minimal extra computation, all permutations of flip can be compared • No information is discarded • c.f. invariance

  42. Higher Dimensions • Both invariance and fast exhaustive search apply to higher dimensions • As dimensionality increases, invariance needs to discard more and more information • In 2D, 4 flips • In 3D, 8 flips

  43. Applying Transforms in 2D • Transform rows

  44. Applying Transforms in 2D • Transform columns

  45. Exhaustive Searching in 2D • In 1D we had gh+ and gh- • In 2D we will have gh++, gh+-, gh-+andgh-- • By applying both W(g) and S(g) in rows then columns, the 2D flip problem is reduced to two 1D flip problems • This makes the cross multiplication easier

  46. Cross multiplication • gh++, gh+-, gh-+andgh--are determined by cross multiplying the grid • + * + = gh++ • etc

  47. Exhaustive Searching in 2D

  48. In 3D • The extension into 3D is similar: • 8 flips • 8 gh terms • 8 ways to combine gh terms

  49. Conclusion • Presented a way to overcome PCA alignment ambiguity • With minimal extra computation • With no loss of useful shape information

  50. Conclusion II • PCA still has problems • Instability: Small change in PCA alignment can change voxel vote  Gaussian smoothing can distribute votes better

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