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Robotics Intensive. Gui Cavalcanti 1/10/2012. Overview. What is this place? Who is this guy? What have I gotten myself into? What can I expect? How do you design a robot, anyway? What’s the plan?. What is this place?. What is this place?. Artisan’s Asylum, Inc.

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Robotics Intensive


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    1. Robotics Intensive GuiCavalcanti 1/10/2012

    2. Overview • What is this place? • Who is this guy? • What have I gotten myself into? • What can I expect? • How do you design a robot, anyway? • What’s the plan?

    3. What is this place?

    4. What is this place? • Artisan’s Asylum, Inc. • Nonprofit community workshop • 31,000 square feet • Multiple craft areas • Welding, machining, metalworking, woodworking, electronics assembly, sewing, bicycle repair, and more • 20-25 classes a month

    5. Who is this guy?

    6. Who is this guy? • GuiCavalcanti • Robotics Engineer and System Integrator, Boston Dynamics, 2007-2011 • Robotics Engineering, Franklin W. Olin College of Engineering, 2009 • Lab Manager and Research Assistant, Dr. Gill Pratt’s Biomimetic Robotics Lab, 2005-2009 • Research Assistant, Dr. David Barrett’s Intelligent Vehicles Laboratory, 2004-2005 • FIRST Robotics Team 422, 2000-2004

    7. How I Got Started

    8. How I (Actually) Got Started

    9. Past Projects • LS3 (BDI) • BigDog (BDI) • RiSE (BDI) • PETMAN (BDI) • Robot Tuna (Olin) • Shorty George (Olin) • Ornithopter (RLG) • Sidewinder (Olin) • Serpentine (Olin) • Autonomous ATV (Olin) • Cyclone (Personal) • 5 FIRST Robotics (MLWGS)

    10. Past Projects

    11. Most Recent Project

    12. Who are you?

    13. Who Are You? • What’s your name? • What’s your background? • Why do you like robots? • What are you hoping to get out of the class? • What’s your favorite robot and why?

    14. What have I gotten myself into?

    15. A Grand Experiment Public, project-based education +

    16. A Grand Experiment, Cont. • LS3: $1,500,000 in components • PETMAN: $2,000,000 in components • BigDog: $500,000 in components • Robot Tuna: $30,000 in components • FIRST: $6,500 buy-in with donations

    17. A Grand Experiment, Cont. • Most of you will know more than I do in your areas of expertise

    18. A Grand Experiment, Cont. • Teamwork is necessary in robotics, but teamwork and education can sometimes be at odds • Amateurs defer to experts • It’s easier and less stressful to apply what you know than force yourself to do something new • Competition and deadline stress can get in the way of digesting and learning meaningful things

    19. What can I expect?

    20. From Yourself • You will get out what you are willing to put in.

    21. From Fellow Students • Respect • Help • Knowledge • Inspiration

    22. From Me • Responsiveness • Learning opportunities • Project organization • Responsibility • Trust

    23. What I expect of you

    24. My Expectations Of You • Respect for everyone involved, and their respective skill level • Openness to feedback • Lack of design defensiveness • Patience

    25. How do you design a robot, anyway?

    26. What is a robot? • My definition: • Autonomous physical agent capable of manipulating the world around it • Responds to sensory input • Makes decisions based on that sensory input

    27. Who is a roboticist? • Myth: Someone who does everything equally well and operates on their own • Reality: Someone who has mastery of their field within robotics, who has had significant exposure to the other fields, and can work as part of a team

    28. Robot Design • Many design styles feed into ‘robot design’ • Static mechanical design • Dynamic mechanical design • Electrical design • Control system design • Software design • Sensing design • System design • Each of the design styles in and of themselves are the subject of hundreds of Ph.D. theses each year. • All robots require elements of all of these design styles

    29. Static Mechanical Design • Design of load-bearing robotic structures • Straight out of a mechanical engineering textbook, though advances in materials and manufacturing processes are slowly changing the field

    30. Dynamic Mechanical Design • Design of moving parts • Actuation and power transmission sizing • Limb design • Hose and wire routing • Design for controllability • Most often dismissed form of robot design, because it’s really hard and people assume it’s largely a solved problem (like Static Mechanical Design)

    31. Electrical Design • Design of electrical control systems and power systems for electrical actuation • Robot controllers • Communications • Sensors • Actuator amplifiers • Largely regarded as black magic compared to programming and mechanical design • Is its own field, but can be ‘black boxed’ to some extent.

    32. Control System Design • Design of the behaviors of robots to make them usefully autonomous • Layered; for example: • Actuator control • Limb control • Localization • Behavior planning • Goal development • Can be completely independent from actually writing code • Most difficult and least understood area of robot design, for a number of different reasons • “Are we even smart enough to do this?” • Is its own field of study, but sprawls across multiple disciplines

    33. Software Design • Implementation of Control System Design on specific hardware • Many different levels, from firmware to main loop • Is its own well-defined field, like Mechanical Design

    34. Sensing Design • Selection of physical sensors and utilization of their data in a meaningful way • External sensors • Homeostasis sensors • Proprioception sensors • Can be thought of as an extension of electrical, control or mechanical design, but I think it’s significant enough to warrant its own design style

    35. System Design • How on earth do you have a working robot at the end of all of your disparate design cycles? • Sizing power systems to match actuation and other power load • Resolving volume, weight and component placement conflicts • Routing wires, hoses, structural members • Taking a high-level, informed view of many incredibly specialized fields • Managing all of the engineering subteams • Optimized parts DO NOT make for optimized systems

    36. What’s the plan?

    37. Robot 1: Robot Vending Machine • Purpose: Roam around the space selling snacks, developing habits • Requirements: • Vend snacks on a recurring, regular (read: Pavlovian) basis • Safely stop for all humans and obstacles • Be capable of rerouting (by retracing) around fixed obstacles • Follow a course that covers the entire Asylum • Look awesome • Play music and act in a way that does not inspire rampant vandalism

    38. Robot 2: Robotic Shop Vac • Purpose: Roam around the space cleaning the aisles and inspiring others to clean • Requirements: • Vacuum aisles as it patrols them • Be rideable? • Serve as a cleaning center for Asylum members • Safely stop for all humans and obstacles • Be capable of rerouting (by retracing) around fixed obstacles • Follow a course that covers the entire Asylum • Look awesome

    39. The Mission

    40. Approximate Schedule • Introductions, Brainstorming, Team Assignation • Programming and Control Intro and Kickoff • Demonstration of Control Systems • Top-Level Conceptual Design • Mechanical and Electrical Conceptual Design • Design Session, Preliminary Design Review • Design Session • Critical Design Review, Fabrication Plans 9-12. Fabrication

    41. Goals for Everyone • Participate in a programming and control system design exercise on a 4-person team • Participate in conceptual design and component selection for major subsystems • Participate in top-level design reviews • Participate in design integration meetings • Participate in one design team and one fabrication team

    42. Design & Fabrication Teams • Design Teams: • Use components selected during conceptual design exercises • Conduct detail design specific to one individual robot • Conduct design reviews of other robot team’s work • Create plans for fabrication teams • Fabrication Teams: • Fabricate robot based on design team plans • Debug design issues on the fly

    43. Team Dynamics – Either… Controls (Team 1) Programming (Team 2) Mech. Design (Team 1) Mech. Fabrication(Team 1) Elec. Design (Team 1) Elec. Fabrication (Team 1)

    44. Team Dynamics – Or… Controls (Team 1) Programming (Team 2) Mech. Design (Team 1) Mech. Fabrication(Team 2) Elec. Design (Team 1) Elec. Fabrication (Team 2)

    45. Design Team Roles • Systems Engineer (1 person): Manages the interaction between design teams, resolves inter-team conflicts • Controls Team (3 people): Designs top-level control system and line to successfully navigate Tyler Street, and creates controls flowchart for programming team • Mechanical Team (3 people): Designs frame and drivetrain components, and mounts for all supported equipment • Electrical Team (3 people): Develops the electrical diagram for the robot, designing the electronics box and selecting all major components, wire, and interconnects

    46. Fabrication Team Roles • Production Manager (1 person): Sets deadlines, keeps all fabrication teams on the same schedule, resolves design conflicts that cross fabrication team borders • Programming Team (3 people): Implements the system developed by the controls team on specific hardware, lays out lines to follow, debugs robots • Mechanical Team (3 people): Welds frame together, machines drivetrain components, assembles mechanical systems, widens holes/replaces parts/etc on the fly • Electrical Team (3 people): Builds out and wires electronics box, debugs electrical gremlins on the fly

    47. Comments? Questions? Requests?

    48. It’s go time.