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dissonant whispers 5e You bruit a discordant air that only 1 critter of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving gamble. On a failed save, it takes 3d6 psychic damage and must incontinently use its response, if available, to maneuver as far as its speed allows down from you. The critter does n’t go in obviously dangerous ground, similar as a hearth or a hole. On a successful save, the target takes half as important damage and does n’t should move down. A deafened critter automatically succeeds on the save. For More: dissonant whispers 5e