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Basics. What is aesthetics? What is aesthetics of interaction? Ideals. Issues. Problems. Possibilities. Ideas. First issue: What is aesthetics?. Aesthetics…. The word ”aesthetics” was coined by German philosopher Alexander Baumgarten in his book ”Aesthetica” in 1750.
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Basics What is aesthetics? What is aesthetics of interaction? Ideals. Issues. Problems. Possibilities. Ideas.
Aesthetics… The word ”aesthetics” was coined by German philosopher Alexander Baumgarten in his book ”Aesthetica” in 1750. • The word is a combination oftwoGreekwords: • Aisthanomai= (to) sense (as in: becomeawareof) • Aisthesis = toexperiencethrough the senses • --> dual meaning: knowledgevs experience via the senses
Aesthetics in Philosophy 18th Cen. • Hume, Kant & others redefined Baumgarten’s original meaning…aesthetics = a matter of taste • Defines what is beautiful in a “measurable” way • Can be learnt by studying canon at concerts, exhibitions and play • ”Beauty is such an order and construction of parts, as either by the primary constitution of our nature, by custom, or by caprice, is fitted to give a pleasure and satisfaction to the soul.” • David Hume, A Treatise of Human Nature, Volume II, Book II, Part I, section VIII ”Of beauty and deformity”
Aesthetics in Philosophy: 18th Cen. • Kant: the aesthetic judgment • The aesthetic judgment of taste is not a cognitive judgment, and therefore not logical, but aesthetical • It is individual and sincere, based on emotional response and esteem (not feelings, moral considerations etc.): pure • The aesthetic judgment is applied on the beautiful only, and it is disinterested • Not on the pleasant/satisfying- we have an interest in it • Not on the good - since we want to attain it so we have an interest in it. • Pure judgments of taste are in a sense universal
Aesthetics in Philosophy 20ieth Cen. • Analyst aesthetics • objects can/should be analyzed from an aesthetical standpoint regardless of context • “…it is necessary to consider what things are such that, if they existed by themselves, in absolute isolation, we should yet judge their existence to be good” • G. E. Moore, Principia Ethica, 1903, § 112.
Aesthetics in Philosophy 20ieth Cen. • Pragmatist aesthetics • John Dewey: the aesthetic experience • Several followers in interaction design • “An experience has a unity that gives it its name, that meal, that storm, that rupture of friendship” • John Dewey in ”Art as Experience” 1934, p. 38 • Somaesthetics (Shusterman and others) • Soma = body, involving the bodily experience in one’s appreciation of the aesthetic; what is sensed by the senses but also how the body moves and operates
Aesthetics in Philosophy • Baumgarten: knowledge through the senses • Hume: Beauty is a matter of taste, which can be trained. ”Beauty [is what] gives a pleasure and satisfaction to the soul.” • Kant: The aesthetic judgment is universal, disinterested, based on emotional response and esteem • Analyst aesthetics: The properties of the artifact alone are what matters • Pragmatist aesthetics: the aesthetic experience, a ”whole” • Somaesthetics: Involving both mind and bodily sensation in the aesthetic experience
Aesthetics in art • What is considered beautiful and ”à la mode” in art changes with times and places… • … so-called art-movements or ”schools” or ”ideals” define what is ”good” or ”beautiful”
De Stijl: white, black, yellow, red, blue, straight angles. • Piet Mondrian, Composition with yellow
Romanticism: Nature as drama • Caspar David Friedrich, The Abbey in the Oakwood
Abstract expressionism: color, shape, creation Jackson Pollock, Convergence
Ideals… • Think of aesthetic ideals as ”beauty ideals” • There are many, co-existing • They are not stable – change over time and place… • Self portrait by Raphael, Bathers, by Renior, press picture of Robert Pattinson
Aesthetics in IxD • There are a some aesthetic ideals that surface again and again, in different disciplines… and that reappear in interaction design too… • Coherency • Emotion & Pleasure • Pragmatism • Somaesthetics & Tangibility • Provocation & Criticism • Functionalism & Usability • Playfulness, Intrigue & Challenge • (Coherency) • (Emotion) • (Sensing) • (Criticism) • (Efficiency) • (Playfulness)
Aesthetic Ideals in Ixd • We will spend considerable time on these, but here’s a quick run-through: • Ideal: Efficiency • Nielsen • Norman (in the early days) • HCI in general • Rooted in functionalism (”form follows function”) • Industrial design ideal… • …in turn rooted in older ideals from art & religion
Ideal: Coherency • Coherency in IxD • Hallnäs & Redström: expression logic • Coherency in design also strong HCI-ideal • Old, reoccuring ideal • Ancient Greece & Ulm industrial design school (1950ies): Coherency by numbers • Alberti (15th cen.): Coherency by ”istoria” • Industrial design ideals: Semantics, gestalt
Ideal: Emotion & Pleasure • Emotion in IxD: • Donald Norman (2003); Emotional design; why we love or hate everyday things • Overbeeke et al (2002): ”interfaces should be surprising, seductive, smart…” • Strommen (1998): When the interface is a talkning dinosaur; AIBOs • Evoking emotions has always been important in art
Ideal: Criticism • Criticism in IxD • Dunne & Raby • STATIC!-project (Backlund et al 2006) • Slow Technology (Hallnäs & Redström 2002) • Rooted in art and literature • Avant garde art • Memphis Group • Performance art
Ideal: Sensing • Sensing in IxD • Tangibility; Dajajdiningrat, Frens, Vensveen • Pragmatism; Graves Petersen et al • Somaesthetics • Rooted in philosophy & ergonomics • Dewey & Shusterman • Gibson • Laban • (Lecture week 3)
Ideal: Playfulness • Playfulness, ambiguity, reflection • Playfulness: The whole game industry! • Reflection/intrigue: Dunne, Gaver • Intrigue, entertainment: Lundgren • Rooted in game design but also in art • Games are an ancient pastime • Intrigue in art: Escher, Arcimboldo • Playfulness in industrial design: Mendini, Alessi
Ideals: Pros • Ideals work well as aims for design • Aims = a certain usefulness • Strong ideals • Inspiration, tools & techniques can be found in other disciplines • They help de-mystifies the ”aesthetic issue”; aesthetics is not One Truth • Allows for switching ideal(s) between projects
Ideals: Cons • The list is by no means final • Sustainability, security, social… • Morethanone ideal in a design • E.g. wheelchair for kids; efficient and playful • AIBO dogs feature equalamounts emotion and playfulness? • Coherencyalways present?! • No clearbordersbetween ideals • Ideals in a design canstrengtheneachother and be unseparable; e.g. criticism & design
Summary: What is it • There are several different views on aesthetics of interaction: Coherency Efficiency Emotion Sensing Criticism Playfulness We will discuss all of the except Efficiency in this course • They can serve as aims for design • They exist in other disciplines too, so inspiration and tools can be found there
Where ”is” it? • Analyst aesthetics: in the object’s properties alone • Pragmatist aesthetics: In the experience of using the object; i.e. object properties, user’s mind, use context… it all matters.
Where ”is” it • IxD-views on the ”location” • Hallnäs & Redström: only in the object • Landin: In the object, but we aim to design an experience • Lim et al: Appears in interaction • Löwgren: Appears in use • Graves Petersen et al: In the experience of use • Djajadningrat et al: In the bodily experience of use • No consensus here either; we leave it out of the course for now
The ”location” has consequences • What do we need to consider when desiging the aesthetic(s)? • The shape, the materials, the color(s) • How it feels, looks, smells, tastes, sounds, moves... • What it ”does”, how it behaves? • Context; when and where it is to be used • The user’s mindset, creating the experience Analyst aesthetics Common designer stance Pragmatist
Discuss! Does the aesthetic have to be ”good” or positive? (and for whom)
Homework! • Thisafternoon: Read papers! • Literaturegroups: As follows • Wednesday: Exercise 1: Expressions ofInteraction • Don’t be late!!!