150 likes | 251 Views
This research explores the integration of human behavior simulation in architecture, building, and planning. By simulating various scenarios such as crowd dynamics, wayfinding, and hazard response, the study investigates how these simulations can improve design efficiency and user experience. Using virtual environments, avatars, and AI-driven behaviors, the project aims to analyze how factors like perception and social interactions influence circulation patterns in the built environment. Findings from simulations such as evacuation scenarios provide insights on improving spatial organization and decision-making in design.
E N D
Design and Decision Support Systemsin Architecture, Building and PlanningHuman Behaviour Simulation B. de Vries
Human Behavior Simulation in the Built Environment Motivations • Hazard situation • Crowding and queuing • Way finding • Perception • Efficiency • Training
Related Research Virtual Environments • Visual, Auditory and Haptics • Avatars, NPC, Bots • Communication through embodiments • Shared space
Related Research Virtual Human Behavior • Cognition • Body actions • AI • Autonomous characters • Flocking
Related Research Way-finding • Spatial organization • Circulation system • Signs
Games Dynasty Warriors Sims Simulation Evacuation Arena Train platform Movies
Shortest path Ray casting Cells Springs Rule-based: IF…Then…Else Case-based reasoning Movement - Intelligence
Research Method Proof of concept: Blue Hall in Auditorium Experiments Simulation Observation Match Rules Parameters
Simulation Cellular Automata • 0.6 x 0.6 m grid • Walking speed • Shortest path algorithm • Random chair selection
Preliminary Results Observation: • People waiting near entry • Path influenced by seated people How to include social behavior: • Together with acquaintance • Friend in the audience
More…. www.ds.arch.tue.nl/research