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WG1: Understanding

WG1: Understanding. Chair: Dick Botteldooren Vice-chair: Tjeerd Adringa. WG1 mission statement. A quest for the relationship between the physics of the ((sonic)) environment and the effect (neurobiological/perception/cognition) ... linking the inner and outer world

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WG1: Understanding

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  1. WG1: Understanding Chair: Dick Botteldooren Vice-chair: Tjeerd Adringa

  2. WG1 mission statement • A quest for the relationship between the physics of the ((sonic)) environment and the effect (neurobiological/perception/cognition) ... linking the inner and outer world • Beyond psycho-physics; new experiments • From specific knowledge in perception, cognition, neurobiology, ... to overall soundscape understanding; using modelling and simulation as a tool • Focussing also on enabling technology

  3. Current state of working document WG1 why? • Better description to allow public, policy makers, designers, etc. to construct a (mental) image without being present • Acquire knowledge on how persons perceive/interprete/evaluate soundscapes and why they do so • Acquire and use further knowledge on health effects associated with multiple exposure

  4. Current state of working document WG1 how? • Sound source (varying detail) recognition/identification before sound quality • The role of attention / activity / task / other senses / knowledge • Cognition, emotion, and (personalised) meaning; expectance, experience • Listeners as active participants, behavior, and coping SR AA CM

  5. WG1 short term planning • Competition to attract students (from Computational Intelligence) • Joint workshop with WG3 and WG2 in Edinburgh • Vocabulary, etc. (ISO WG) • State of the art and possible approaches in sound recognition • Workshop in Ghent (Belgium) April 27-28 2010, joint with ENNAH and followed by IOA/ABAV meeting • Contributions from cogn. science and audit. perc. (invited experts) SR AA SR AA CM

  6. WG1 short term planning • Circulate information on planned experiments / ongoing projects / available data allowing to “hook on” experiments • Start discussion groups on COST website Go to http://soundscape-cost.org and enter your project

  7. WG1 long term planning • Repository of tools for modelling and simulation • Simulating sonic environments • Auralisation of sonic environments (sonic summary) • Modelling of virtual visitor soundscape creation • Augmented measurements • Gathering more relevant information on sonic env. • Find research money

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