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Workstation Design

This article discusses ergonomic design considerations for workstations, including product and equipment selection, job aids, user selection, and training. It also provides examples and guidelines for avoiding static loads and fixed work postures, reducing musculoskeletal disorders, setting the work height, and creating VDT workstations. Additionally, it covers the use of feet in addition to hands, utilizing gravity, conserving momentum, using two-hand motions, and leveraging preferred hand dominance.

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Workstation Design

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  1. Workstation Design • Ergonomic Design Considerations • Product/equipment • Job aids • User selection • Training of user

  2. Example 1

  3. BEFORE Example 2

  4. Example 3

  5. Example 4

  6. G1: Avoid Static Loads and Fixed Work Postures • Static load increases systolic and diastolic blood pressure. • Metabolic wastes accumulate in the muscles. • Consider increasing recovery time.

  7. Static loading • Standing • Shoes affect center of gravity and forward bending moment. • Hard floors cause standing fatigue and increase heart rate. • Have hips parallel to the floor. • Provide bar rail to vary work posture.

  8. Static loading • Falls • Slips and falls are a major cause of unintentional injury deaths and have annual direct cost/capita of $50–400. • Causes of falls: • Slips: unexpected horizontal foot movement • Trips: restriction of foot movement • Stepping-on-air: unexpected vertical foot movement

  9. Static loading • Solutions for Falls • Prevent the fall: • Use well-designed ladders, scaffolds, and ramps properly. • Provide safe steps. • Use the three-contact rule. • Provide good friction and reduce lubricants. • Reduce the consequences of the fall: • Interrupt the fall. • Soften the impact.

  10. Static loading • Head Weight • The head weighs about the same as a bowling ball. • Keep the line of sight below the horizontal. • Maintain forward head tilt of 10º-15º • Avoid backward and sideward tilts.

  11. Source: Boeing Company, http://www.boeing.com/aboutus/environment/lead_ergo.htm

  12. Static loading • Hands/Arms • An arm weighs about 4.4 kg. • Avoid using the hand to hold up a tool or work piece. • Avoid working with elevated hands. • Support the arms on the work surface or chair arms. • Consider using magnification.

  13. G2: Reduce Musculoskeletal Disorders • Set the work height at 50 mm below the elbow. • Don’t bend your wrist. • Don’t lift your elbow. • Don’t reach behind your back. • Follow guidelines for hand and arm motions.

  14. Source: Boeing Company, http://www.boeing.com/aboutus/environment/lead_ergo.htm

  15. G3: Set the Work Height at 50 mm Below the Elbow • Work height is defined in terms of elbow height. • Optimum height is slightly below the elbow. • Optimum height from the elbow is the same for sitting and standing. • Work height is not table height.

  16. VDT Workstations • Key items: screen, keyboard, document, eyes, hands • Workstation furniture must be adjustable. • Locate the primary visual element first: ahead of the eye, perpendicular to the line of sight. • Train the operator in adjusting the equipment. • Provide a wrist rest.

  17. VDT Workstations

  18. G4: Furnish Every Employee with an Adjustable Chair • The cost of an adjustable chair is very low compared to labor cost. • Allow users to try chairs in their specific jobs. • Buy chairs that are easily adjustable. • Train people in proper adjustment. • Chair Design • Seats • Backrests • Armrests • Legs/pedestals

  19. Examples

  20. G5:Use the Feet as Well as the Hands • The leg is slower and less dexterous than the hands. • The legs can provide 3 times the power of the arms. • Use pedals for power and control.

  21. G6: Use Gravity; Don’t Oppose It • Make movements horizontal or downward; avoid lifting. • Consider using the weight of the body to increase mechanical force. • Use gravity to move material to the work. • Use gravity as a fixture. • Use gravity in feeding and disposal.

  22. G7:Conserve Momentum • Avoid unnecessary acceleration and deceleration. • Use circular motion for stirring and polishing. • Follow through in disposal motions. • Eliminate grasping motions by providing lips, rolled edges, and holes. • Avoid transporting weight in the hand.

  23. G8:Use 2-Hand Motions Rather Than 1-Hand Motions • Cranking with 2 arms is 25% more efficient than with one. • Using 2 hands is more productive despite taking more time and effort. • Don’t use the hand as a fixture.

  24. G9: Use Parallel Motions for Eye Control of 2-Hand Motions • Minimize the degree of spread rather than worry about symmetry. • Estimate the cost of eye control with predetermined time systems. • Parallel vs symmetrical motions BC DD B C C C A D B B A D A A • Parallel motions • Shoulder moves • Easy eye travel • Symmetrical motions • Shoulder steady • Difficult eye control

  25. G10:Use Rowing Motions for 2-Hand Motions • Alternation causes movement of the shoulder and twisting of the torso. • Alternation causes higher heart rates. • Rowing motions are more efficient and provide greater power.

  26. G11:Pivot Motions About the Elbow • Motion time is minimized with motion about the elbow. • Cross-body movements are more accurate than those about the elbow. • Physiological cost is lower for movements about the elbow.

  27. G12:Use the Preferred Hand • The dominant hand is: • 10% faster for reach-type motions • More accurate than the non-dominant • More exposed to cumulative trauma • 5% to 10% stronger • Work should arrive from the operator’s preferred side and leave from the nonpreferred side.

  28. G13: Keep Arm Motions in the Normal Work Area • Avoid long benches. • Use swingarms and lazy Susans. • For high use, keep it close. • Remember the arm pivots on the shoulder, not the nose. • The shoulder is very sensitive to small changes in workplace layout.

  29. “Windshield Wiper” Pattern

  30. G14: Let the Small Person Reach; Let the Large Person Fit • Design so most of the user population can use the design. • Jobs must be designed for both sexes. • Multiperson use of equipment and stations is becoming more common. • Civilian industrial population data are not the same as military data. • International populations be a consideration. • The proportion to exclude depends on the seriousness of designing people out and the cost of including more people.

  31. Ways to Exclude Few • One size fits all • Multiple sizes • Adjustability

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