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Designing Mobile User Experiences 13) Design at Scale Assignment

Learn how to control the timing of your videos, customize slide shows, enable narrations, and create user-friendly mobile experiences. Get insights from cheap research methods like "friends and family" testing and ethnography.

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Designing Mobile User Experiences 13) Design at Scale Assignment

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  1. TIMING/VIDEO Remove auto-advancing after creating a video version: On/Off: In the tabs (not menu): “Slide Show” [X] Play Narrations [X] Use Timings [ ] Show Media Controls Clear the timings completely: Select all the slides Right click a slide > “Slide Transition…” In the “Advance slide” section uncheck “Automatically after” Designing MobileUser Experiences13) Design at ScaleAssignment @shoobe01 4ourth.com

  2. Design at Scale We design user experiences, for the user, so getting real user feedback is very important. I want you to try that out. Even if you have a research team, try it yourself to get an understanding of what this is like, and to try out discount usability methods. Take the design revisions we've been working on this whole time and make a prototype. Any will do. Paper, or just screenshot what you've drawn and stick it on the phone. Think of the test protocol while creating the mockup. What will you tell your test participants when they start using the product, and how far can they go with it?

  3. Cheap Research "Friends and family" testing is fine. • That means you don't bother recruiting correct people, but use pretty much anyone on the assumption that human response is more important than the right humans. • Try to avoid other designers, or anyone at the company, as their biases are hard to overcome.

  4. Ethnography Try to do it in context. • Don't use a lab, or simulate one by even sitting at the dining room table. • Try to get the users standing, or walking, or working like they normally would for whatever the context of your product is likely to entail.

  5. Video Record it. • First with the camera on your phone, video glasses, a GoPro, or whatever else you have availableand can afford. • Remember the talk-aloud protocol means you get a good idea what is going on just from audio, so if the camera isn't pointing the right way, that's fine.

  6. Pencil and Paper Try it again with paper note taking. • Make a form, with expected responses by the user to each situation. Get used to writing fast! • When done, analyze the results. What would you change now? What about the responses rings a bell from the lessons we've just learned?

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