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Illuminati

Chao Ming Hong, Jonathan Hsu, Lu Zhang (dropped the course). Illuminati. Setting up the game. Group Cards and Special Cards. BLING BLING. Neutral Groups. Illuminati Group. Table. Players 2-8 players (recommended 4-6) Objectives

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Illuminati

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  1. Chao Ming Hong, Jonathan Hsu, Lu Zhang(dropped the course) Illuminati

  2. Setting up the game Group Cards and Special Cards BLING BLING Neutral Groups Illuminati Group Table

  3. Players • 2-8 players (recommended 4-6) • Objectives • To control a certain number of groups, depending on the number of players in the game • Special win condition unique to each Illuminati group Formal Elements

  4. Rules • Cards • Group cards have qualities and statistics that distinguish them from other groups • Power • influence for manipulating other groups • Resistance • a group’s resistance to manipulation • Income • money generated by a group • Alignment • defining characteristics of a group that affect its interaction with other groups Formal elements

  5. Rules • Special cards • Allows for game-changing or game-controlling events FORMAL ELEMENTS

  6. Two actions per turn • Attack! • Attack to control – pits power against resistance • Attack to neutralize – pits power against resistance, with an attack bonus • Attack to DESTROY – pits power against power • “Free” actions • Give away groups, receive groups, etc. • Two money transfers per turn, to an adjacent group • Money • Used to attack, defend, and manipulate other players FORMAL ELEMENTS

  7. Procedures • A player begins his turn by collecting income for each group he controls • A player may then take two actions, as well as any free actions, such as attacking other groups (resolved immediately) or rearranging your own • A player may then make two free transfers of his money • A player can use any special-power actions Formal elements

  8. Resources • Money • Group cards • Special cards • Boundaries • Arrows on each group indicate whether or not they are able to control other groups and where • Neutral groups were available to every player Formal elements

  9. One way of winning is in obtaining a certain number or groups, depending on the number of players in the game Each group has a unique win condition, such as controlling a certain number of groups with a particular alignment, or destroying a certain number of groups Outcome

  10. Comical/satirical art style on the cards with references to history, popular culture, and popular perception The mechanics of the game work in conjunction with the thematic elements (conspiracy theory) that contribute to the immersion of the game Dramatic/harmonic elements

  11. Strategy • Players could pool their money to prevent a mutual opponent from controlling a group • Players could force others to use their money when attacking • Players would try to maximize the effectiveness of their attacks and resources by utilizing the alignments and statistical strengths of each group • Players would use card synergy in order to effectively obtain groups using the least amount of money • Players would work together in order to prevent a leading player from getting further ahead • Players would place their most vulnerable and valuable groups close to their Illuminati groups for protection Dynamic elements

  12. Jonathan’s thoughts: • “I’ll preface my criticism by saying that I really enjoyed the game as a whole, and would qualify it as a seamless synthesis of form and function. The gameplay was certainly fun and engaging, and had enough depth to warrant strategic thinking and planning on multiple levels. But I feel as if the complexity of some of those same game mechanics forces the player to consider every possibility when deciding his actions, such as which groups to attack and with which groups to attack with. … Critiques

  13. Jonathan’s thoughts (continued): • “While this presents the player with many choices, I feel as if the game is more about finding the best choice at every crossroads than it is making different choices of equal potential, which makes the game slightly laborious.” CRITIQUES

  14. Chao-Ming’s thoughts: • The art style is diverse and most of cards in the game exemplify the culture that we see and experience in our daily life. And we are actually attack to control them. Which fits the name of this board game “Illuminati”. • The attack to control mechanic really help immersion of game to players. • The instruction set is over 20 pages make the game looks complicated, but it actually is not that complicated. It really slowed down people that want to play the game right away. And people who are inpatient may give up on playing the game. • There are too many cards that you can control and I don’t think they really playtest it enough. Because the role UFO was constantly considered to be too powerful to everyone. Critiques

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