1 / 19

Multimedia Authoring II

Multimedia Authoring II. Lecturer: Zhisheng Huang Anton Eliens Teaching Assistant: Winoe Bhikharie Erik Kruithof DLP Technical Support: Cees Visser http://wasp.cs.vu.nl/mma2/. Multimedia Authoring I: VRML. Advantages: 3D Scenes Web-Based Cross Platform Multimedia Support

dard
Download Presentation

Multimedia Authoring II

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Multimedia Authoring II Lecturer: Zhisheng Huang Anton Eliens Teaching Assistant: Winoe Bhikharie Erik Kruithof DLP Technical Support: Cees Visser http://wasp.cs.vu.nl/mma2/

  2. Multimedia Authoring I: VRML Advantages: • 3D Scenes • Web-Based • Cross Platform • Multimedia Support • Text-based file

  3. VRML: Expected Extensions • Efficient Behavior Control: VRML+JAVA • Multi Users Support: VRML+JAVA • Convenience in Navigation: VRML+JAVA+PROLOG, for navigation assistants • Intelligent virtual agents: VRML+JAVA+PROLOG

  4. Functions and Approaches

  5. Distributed Logic ProgrammingDLP VRML+JAVA+PROLOG = DLP+VRML

  6. Why DLP • Object-oriented parallel prolog • Web3D support • TCP/IP support for network communication • Java-based. All DLP programs are compiled into java classes • Efficiency for programming • Reasonably good performance

  7. STEP: a scripting language for embodied agents (Scripting Technology for Embodied Persona) http://wasp.cs.vu.nl/step

  8. FACT : STEP Source Code (1.0)

  9. Schedule: Lectures Monday, 11.00-12.45, Room S111, Week 18-21,24-26 • Introduction and Demonstrations. • PROLOG and DLP • DLP for Virtual Environments • Agent, Web Agent, 3D Web Agent • Avatar Design and Control • STEP: a scripting language for 3D agents

  10. Schedule: Practical Work and Exercises • Thursday 15.30-17.30 • Computer Lab S353 (S345), Week 19-20,23-25 • Use Internet Explorer for VRML Browser (Blaxxun) • DLP works under Microsoft Java Virtual Machine. • Do not use Netscape and Firefox which rely on Sun Java Virtual Machine to run DLP compiled Java applets.

  11. Final Assignment • Jointly work on a project in teams of two. • Register your team to huang@cs.vu.nl Before Week 23 • Report your system design in Week 26 • Submit your work before Sept. 30, 2006.

  12. Syllabus

  13. Schedule: Project Presentation Student Presentation: System Design in Week 26

  14. Final Grade • 20% from the weekly exercises • 80% from the final project

  15. MMA2 public website: http://wasp.cs.vu.nl/mma2 • DLP website: http://www.cs.vu.nl/~eliens/projects/logic/ index.html • MMA2 website at the blackboard. http://bb.vu.nl

  16. Demonstration Student project (2002): Wayout (Jasper Soetendal and Liou Yamane) Student Project (2003): Amazing Labyrinth (Tim Verweij and Pascal Snijders Blok) Student Project (2004): S.C.U.M (Winoe Bhikharie and KH Cheng) Pamela: A 3D web agent STEP authoring tools WASP Soccer Games

  17. WayoutJasper Soetendal and Liou Yamane, 2002

  18. Amazing LabyrinthTim Verweij and Pascal Snijders Blok, 2003

  19. S.C.U.MWinoe Bhikharie and KH Cheng, 2004

More Related