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Next-Generation Educational Software. Ed-Media 2002 June 27. Andries van Dam Brown University and the NSF STC for Graphics and Visualization. Usage Agreement.

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next generation educational software
Next-Generation Educational Software

Ed-Media 2002

June 27

Andries van Dam

Brown Universityand theNSF STC for Graphics and Visualization

usage agreement
Usage Agreement
  • These slides may be downloaded and used iff they are correctly attributed and the user sends Andy van Dam ( email describing where and how they are to be used.
  • If any modifications or corrections or additions are made to these slides, the user agrees to send these changes to Andy van Dam with full permission to use them.
  • Sponsors
    • NSF, Sun, Macromedia, Microsoft, Taco
  • Contributors
    • Rosemary M. Simpson
    • Anne M. Spalter
    • Sascha Becker (biology demo)
      • Julian Wong, Jim Rusconi, David Kelley, Michael Kowalski, Mark Oribello
  • Motivation
  • Microworlds
    • Exploratories
    • Clip Models
  • Research agenda
  • A modest proposal
  • Bulletin: education one of top grand challenges at CRA Grand Challenge workshop
  • Society mandates
    • lifelong learning
    • just-in-time learning
  • Skills needed
    • adaptability – learning to learn
    • critical thinking
    • insightful problem solving
  • Technology provides
    • commodity hardware
    • federation of devices
    • Web-based access, search, and collaboration
thomas edison
Thomas Edison
  • Motion pictures as educational tool
    • “Scholars will soon be instructed through the eye.”
    • - 1913
    • “I believe that the motion picture

is destined to revolutionize our

    • educational system and that in a
    • few years it will supplant largely,
    • if not entirely, the use of
    • textbooks.”
    • - 1922


edison s legacy
Edison’s Legacy
  • Bell Labs science films (1950s)
    • Frank Capra, director
    • high school as target audience
    • superlative and memorable exemplars
      • Hemo the Magnificent
      • Our Mr. Sun
  • FantasticVoyage
benjamin darrow
  • Radio as educational tool:
    • “radio may come as a vibrant and challenging textbook of the air.”
    • - 1932
      • Founder, first director of the Ohio School of the Air
      • “Radio: the Assistant Teacher”, 1932
alan kay
Alan Kay

... Montessori’s idea was that school should always be an extended kindergarten and it’s the job of people who design the kindergarten tomake what happens when kids use it for their own reasons more interesting than the regular world is. I think that's an excellent way of thinking aboutdesigning a learning system.”

Brown/MIT Vannevar Bush symposium

  • (October 1995):
seymour papert
Seymour Papert
  • Computer + student choice as educational tool:
  • “There won’t be schools in the future…. I think the computer will blow up the school. … but this will happen only in communities of children who have access to computers on a sufficient scale.”
  • “Trying to Predict the Future”, Popular Computing, October 1984
and other pioneers
And Other Pioneers
  • Andrea diSessa
    • Boxer
  • Doug Engelbart
    • NLS
  • Hermann Maurer
    • Hyperwave
  • David Merrill
    • TICCIT
  • Ted Nelson
    • hypertext, Dream Machines
  • Bruce Sherwood
    • physics
  • Patrick Suppes
    • logic
  • John Anderson
    • ACT
  • Donald Bitzer
    • Plato
  • Alfred Bork
    • physics
  • Alan Borning
    • ThingLab
  • John Seely Brown
    • West and Sophie
  • Gregory Crane
    • Perseus
  • Marc Brown & Robert Sedgewick
    • BALSA
success stories in science math
Success Stories in Science/Math
  • Graphing calculator
  • ACT, PAL, PACT cognitive tutors


  • for Physics teaching
  • Mathematica
  • Geometer’s sketchpad
yet for each new technology
Yet, for each new technology
  • {

euphoria and hype

struggle to produce material

for the new medium

mature judgment

disappointment and cynicism

wait for the next technology

that willbe the answer

  • }
        • -anon.
why now s the right time to be excited again
Why Now’s The Right Time To Be Excited Again
  • Moore’s law commoditizes the necessary platforms

- diversity: from graphing calculators to dynabooks

    • hypermedia, 3D graphics will be ubiquitous
    • decent (multi-modal) UIs possible
  • Higher B/W networking, Web distribution
    • tools multiplying, moving down from professionals
    • flexible, extensible roll-your-own courses, JIT learning
    • but too much of today’s content is just repurposed, not next-generation that takes advantage of the new capabilities

- educational learning-object consortia, e.g.,NSF’s NSDL and EU’s Ariadne


Lectures both synchronous & asynchronous

Classical CAI

Bork, Plato

Traditional multimedia


Intelligent CAI/tutoring

PACT, Biologica

Student programming & scripting

Logo, Squeak, Alice

  • Simulations
    • The Sims, Simxxx
  • Social simulations
    • Engines for Education
  • Multi-player games & worlds
    • SimCountry, MooseCrossing
our pedagogical stance
Our Pedagogical Stance
  • Constructivist: learning by doing
    • Montessori
      • self-paced, structured environment with self-revealing materials
    • Piaget
      • developmental stages and age-appropriate concepts
    • Papert
      • learning powerful ideas by programming
    • Kay
      • Dynabook -> Squeak
  • Spiral approach
    • Bruner – “…any subject can be taught effectively in some intellectually honest form to any child at any stage of development.”
  • Multiple points of view and goals
  • Multiple learning styles (Gardner)
  • Motivation
  • Microworlds
    • Exploratories
    • Clip Models
  • Research agenda
  • A modest proposal
microworlds exploratories
Microworlds: Exploratories


  • Highly interactive
  • Simulation-based applets
    • geometric structure
    • behavior
    • parameters that are exposed through interfaces
      • to control and experiment
  • Made up of re-usable software components
  • Web-based delivery of applets embedded
  • in a hypermedia context
  • More than 50 in Computer Graphics alone
  • Motivation
  • Microworlds
    • Exploratories
    • Clip Models
  • Research agenda
  • A modest proposal
microworlds clip models
Microworlds: Clip Models
  • Simulation-based model
    • geometric structure
    • behavior
    • parameters that are exposed through interfaces
      • to control and experiment
    • correctly reflect ontology and semantics of domain
  • “Clip” suggests ready-made objects for easy embedding in different contexts
    • e.g., hypermedia explanation
    • also want to combine clip models
family of clip models
Family of Clip Models
  • One clip model/concept doesn’t suffice: need a family
    • levels of detail
      • e.g., from anatomical to microscopic views of kidney
    • levels of sophistication
      • e.g., from Bohr atom to quantum mechanical atom
  • Additional variations in either model or view/controller
    • learning styles
      • e.g., verbal/textual, visual (1D, 2D, 3D, …), kinesthetic, …
    • pedagogical strategies
      • lecture aid, sandbox, guided exploration, laboratory, …
    • device types
      • e.g., from handhelds to immersive virtual reality
families of interoperable clip models 1 2
Families of InteroperableClip Models (1/2)
  • Clip models can be stand-alone but often will be composed and combined (edu-beans on steroids)
    • hierarchical composition
      • e.g., cardiovascular system is composed of heart, arteries, veins, blood, …
    • associations of peers
      • e.g., heart, lungs, brain, kidneys, … for respiration
    • must import, export suitable parameters
  • Difficult to compose models that weren’t co-designed
    • paucity of collections of reusable learning objects
    • meta-data is necessary but not sufficient
families of interoperable clip models 2 2
Families of InteroperableClip Models (2/2)
  • Killer problem: how to provide adaptive focus+context
    • allows learner to drill down or explore at will
    • interoperability among models of different levels of sophistication and, potentially, simulation,
      • e.g., how does senior-high school heart model interoperate with fifth-grade lung and vascular system models?
    • plethora of languages and specialized tools
      • e.g., Java, Squeak, Flash, Excel, Alice, Maya, …
  • Requires design for interoperability
    • software engineering plus instructional design plus …
additional complexities
Additional Complexities
  • Stand-alone and/or embedded within multiple contexts (e.g., lecture, lab, e-book…)
  • Adapt to different and as yet undefined learning environments
    • synchronous and asynchronous
    • virtual and real classrooms
    • on-demand and collaborative learners
    • spontaneous study groups
luxo jr
Luxo Jr.
  • Pixar award-winning animation
mousing over models brings up menu based parameter settings


Bulb color

Bulb wattage

Electricity (ON or OFF)


Light intensity

Light color

State of (ON or OFF)

Mousing over models brings up menu-based parameter settings
  • Model with sci-viz feature: red shows temperature gradient
  • Model with wiring exposed
light bulb is also a clip model
Light Bulb Is Also A Clip Model…

simple interior

microscopic view of heated filament

outer geometry

more realistic structural detail

setting up a clip model






User configurable


Geometry LOD

Structural LOD

Bulb function

Bulb wattage

Moving parts


Just geometry

Show electrical

Show thermal reaction

Show photons

Emits light

Setting Up a Clip Model

Emits light

using the clip models
Using the Clip Models
  • Student wires lamp and chooses filament materials
  • Adds clip models
  • a power source (the outlet)
  • Turns on light and sees different temperatures of light create different spectral breakdowns
  • a prism
demo a clipmodel storyboard
Demo:a clipmodel “storyboard”

Tour through a Digital Human

– all faked with a variety of tools

(Flash, Director, Maya,…)

Project leader: Sascha Becker

Brown 1997

A.B. in Computer Science, with honors

1997-2001 software developer

Construct Internet Design

Quokka Sports

Mills College 2002

Post-Baccalaureate Pre-Medical program

Applying to medical school for 2003

  • Motivation
  • Microworlds
    • Exploratories
    • Clip Models
  • Research agenda
  • A modest proposal
what you saw in this demo
What you saw in this demo
  • Descent through a structural hierarchy
    • muscle->cell->myofilament->myosin head->mitochondrion
  • Multiple modalities
    • schematic and realistic 2D and 3D
    • passive observation and interactivity
  • Multiple levels of sophistication
    • Myosin contraction
    • Krebs cycle
  • Multiple levels of detail
    • Krebs cycle
    • altitude demo
  • Interoperability at different levels of detail
what you didn t see
What you didn’t see
  • Real models
    • no simulation
      • approximate geometry
      • faked behavior
    • families, e.g., for the heart, faked
  • Real interoperability
    • among simulations at the same level
    • among simulations at different levels
  • Real navigation
what would it take to turn this demo into reality 1 4
What would it take to turn this demo into reality? (1/4)
  • Instructional design – user point of view
    • multiple access points
      • asynchronous - from search engines, link lists, browsing, …
      • synchronous – from coherent curriculum
    • different levels of detail present at same time
      • global contexts plus multiple local focus + context
      • selective spatial and logical (level-of-detail) zooming
    • seamless interaction
      • bi-directional travel between models
      • saving state – taking your work away with you
      • synchronous and asynchronous tele-collaboration
      • smooth transition to other modes of work
what would it take to turn this demo into reality 2 4
What would it take to turn this demo into reality? (2/4)
  • Instructional design – technical point of view (1/3)
    • ever-expanding family of clip models for each concept
    • interoperability across families for clip models at different levels
    • exchange information among the components in unanticipated ways – how to anticipate what sorts of parameters might need to be exposed
      • this interoperability problem is what requires more than just standard components
    • frameworks for assembly
what would it take to turn this demo into reality 3 4
What would it take to turn this demo into reality? (3/4)
  • Instructional design – technical point of view (2/3)
    • solving the interoperatbility lies at the intersection of
      • simulation science
      • software engineering
      • ontology and semantics building
    • also involves deep issues of…
      • instructional design
      • user interface design
      • adaptive hypermedia/agents
what would it take to turn this demo into reality 4 4
What would it take to turn this demo into reality? (4/4)
  • Instructional design – technical point of view (3/3)
    • may be impossibly difficult combinatorial explosion to solve in general
      • necessitates domain-specific approaches that weaken generality of concept
    • brute force technique
      • implement all necessary parameters for every model at deepest level
      • almost certainly computationally intractable
      • requires mixing and matching of stubs and real data for parameter slots
grand challenge scope project 1 2
Grand Challenge-scope project(1/2)
  • Digital Human project excellent start
      • their ontology currently concerned with anatomy, has to go down to the cellular level
grand challenge scope project 2 2
Grand Challenge-scope project(2/2)
  • Clip models are embedded in a context
    • how do you design persistent learning environments that immerse learners for long periods of time in content?
      • time on task is most correlated with performance
      • like learning a language by immersion in the country
    • what interfaces encourage interactivity and team learning?
    • how do you embed assessment into learning objects?
    • how do we measure critical thinking and problem solving?
    • how do we build learning environments where students can self-reflect, or talk to experts, or get prolonged mentoring?
    • how do we teach conceptual learning?
  • Motivation
  • Microworlds
    • Exploratories
    • Clip Models
  • Research agenda
  • A modest proposal
learning federation 1 3
Learning Federation (1/3)
  • Will this massive undertaking happen without external stimulation?
  • Neither the government nor industry will do it as a matter of course
    • government underspends horribly on education R&D
      • DOD does invest in R&D for training
    • industry is no better and has been hugely impacted by dot.bomb
    • unlike video game improvements, this will not happen without some sort of industry-government planning and funding
learning federation 2 3
Learning Federation (2/3)
  • Non-profit, Sematech model
    • industry-led, industry-government-university collaboration
    • funds research partnerships
      • interdisciplinary teams
      • old-style ARPA/ONR management
    • precompetitive basic and applied research
      • prototype next-generation learning environments and “courses”
      • identify and test concepts to be moved into practice
    • provide flexible and efficient management
      • address intellectual property issues
      • assess ROI
      • help disseminate result
      • encourage formation of new research teams and consortia
learning federation 3 3
Learning Federation (3/3)
  • Research areas
    • learning science (perceptual, cognitive and social science)
    • content and instructional design
    • evaluation
    • assessment
    • learning tools and technology
    • learning management systems
    • monitor innovations in hardware and software
where is learning federation now
Where is Learning Federation Now?
  • Still in formative stage
    • initial funding by several companies and NSF for planning and research roadmap effort
    • initial research roadmap at NSF in November, 2000
    • eight others planned
    • fruitful discussion with Larry Grossman re “Digital Promise”/DO IT
  • Brown University’s Exploratories Project
  • Digital Promise/DO IT (Digital Opportunity Investment Trust)
  • Digital Human project
  • Ariadne Foundation
  • CRA (Computing Research Association) Grand Challenge position paper
  • “Reflections on Next Generation Software” by Andy van Dam
  • “Speculation on a Future Learning Environment” by Randy Hinrichs and Henry Kelly