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Scope of PBMIS

Scope of PBMIS. Science vs engineering Online vs. offline simulation Application driven Research issues. A little about me…. Doug James (Asst. prof of CS/Robotics) Background: Appl. Math & Comp. Science Research Interests: Data-driven simulation techniques Precomputation methods

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Scope of PBMIS

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  1. Scope of PBMIS • Science vs engineering • Online vs. offline simulation • Application driven • Research issues

  2. A little about me… • Doug James (Asst. prof of CS/Robotics) • Background: Appl. Math & Comp. Science • Research Interests: • Data-driven simulation techniques • Precomputation methods • A few videos…

  3. Simulating Large Models

  4. Why? • Virtual reality • Interactive computer animation • Surgical simulation; preoperative planning • Computational robotics; manipulation • Video games • Assembly planning • Scientific visualization • Education • E-commerce

  5. Interactive Computer Animation

  6. Haptic Interfaces • hap·tic ('hap-tik)adj.Of or relating to the sense of touch; tactile.

  7. Glove-based Interaction

  8. Force-feedback Rendering

  9. Simulating Large Models

  10. Simulating Large Models

  11. Simulating Large Models

  12. Reality-based Modeling

  13. Simulation in Graphics Hardware

  14. Surgical Simulation

  15. EigenSkin

  16. Hardware rendering of physical models

  17. TOPICS TO BE COVERED:Depending on time and class interest we will cover topics from: • Overview of physical simulation in graphics and interactive applications • Dynamical systems • Numerical integration of ODEs • Rigid body dynamics • Deformable objects • Fluids & gases • Constraints and contact • Collision detection • Multiresolution modeling • Rendering issues: graphics, haptics and acoustics • Simulation on programmable graphics hardware • Data-driven approaches to simulation • Reality based measurement & inverse problems • Other applications of physically based modeling in graphics

  18. TOPICS TO BE COVERED:Depending on time and class interest we will cover topics from: • Overview of physical simulation in graphics and interactive applications • Dynamical systems • Numerical integration of ODEs • Rigid body dynamics • Deformable objects • Fluids & gases • Constraints and contact • Collision detection • Multiresolution modeling • Rendering issues: graphics, haptics and acoustics • Simulation on programmable graphics hardware • Data-driven approaches to simulation • Reality based measurement & inverse problems • Other applications of physically based modeling in graphics

  19. Computing Context • Think about graphics/PBMIS in 10 years! • Moore’s law: 101x • Simulation in graphics hardware • Teraflops within several years • “Kirk’s law”: 32000x in 10years • Parallel GPU-CPU programming model • Mini survey next class • Focus on mathematical challenges • Role of precomputation • 5184000x advantage • Problem reformulation/reparameterization

  20. Evaluation • Assignments • Approx. every 2 weeks • Project • Majority of grade • Short-term schedule: • Immediately: Start researching possible project areas • Feb 18: Project proposal • Mar 18: Progress report • Apr 1: Progress milestone • End Apr: Project due; presentations

  21. Questionnaire • Your chance to improve the course!

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