1 / 50

INTRODUCTION TO COMPUTING

INTRODUCTION TO COMPUTING. Course Instructor: Asma Sanam Larik. PART I. What is Computer ? What is Hardware ? What is Software ? What are the Input/ Output Devices ? Von Neumann Architecture CPU Introduction to Memory. What is a Computer?.

Download Presentation

INTRODUCTION TO COMPUTING

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. INTRODUCTION TO COMPUTING Course Instructor: Asma Sanam Larik

  2. PART I • What is Computer ? • What is Hardware ? • What is Software ? • What are the Input/ Output Devices ? • Von Neumann Architecture • CPU • Introduction to Memory

  3. What is a Computer? • A Computer is a device that receives, stores, and processes information • Different types of computers have different characteristics • supercomputers: powerful but expensive; used for complex computations (e.g., weather forecasting, engineering design and modeling) • desktop computers: less powerful but affordable; used for a variety of user applications (e.g., email, Web browsing, document processing) • laptop computers: similar functionality to desktops, but mobile • palmtop computers: portable, but limited applications and screen size

  4. Desktop Specifications • purchasing a computer can be confusing • sales materials contain highly technical information and computer jargon • the following specs describe two computer systems for sale in January, 2007 • Desktop 1 is a low-end system, inexpensive but with limited features • Desktop 2 is a high-end system, uses the latest technology so expensive

  5. Hardware vs. Software • the term hardware refers to the physical components of a computer system • e.g., monitor, keyboard, mouse, hard drive • the term software refers to the programs that execute on the computer • e.g., word processing program, Web browser hardware components software components

  6. Common Desktop Hardware

  7. von Neumann Architecture • Although specific components may vary, virtually all modern computers have the same underlying structure • known as the von Neumann architecture • named after computer pioneer, John von Neumann, who popularized the design in the early 1950's • The von Neumann architecture identifies 3 essential components • Input/Output Devices (I/O) allow the user to interact with the computer • Memory stores information to be processed as well as programs (instructions specifying the steps necessary to complete specific tasks) • Central Processing Unit (CPU) carries out the instructions to process information

  8. Central Processing Unit (CPU) • the CPU is the "brains" of the computer, responsible for controlling its inner workings • made of circuitry – electronic components wired together to control the flow of electrical signals • the circuitry is embedded in a small silicon chip, 1-2 inches square • despite its small size, the CPU is the most complex part of a computer (CPU circuitry can have 100's of millions of individual components) • commercial examples: Intel Core 2 Duo, AMD Athlon, Motorola PowerPC G4

  9. CPU (cont.) • the CPU works by repeatedly fetching a program instruction from memory and executing that instruction • individual instructions are very simple (e.g., add two numbers, or copy this data) • complex behavior results from incredible speed • a 2.53 GHz Celeron D processor can execute 2.53 billion instructions per second • a 2.93 GHz Core 2 Duo processor can execute 2.93 billion instructions per second

  10. Memory • memory is the part of the computer that stores data and programs • modern computers are digital devices, meaning they store and process information as binary digits(bits) • bits are commonly represented as either 0 or 1 • bits are the building block of digital memory by grouping bits together, large ranges of values can be represented

  11. Memory (cont.) • modern computers use a combination of memory types, each with its own performance and cost characteristics • main memory (or primary memory) is fast and expensive • data is stored as electric signals in circuitry, used to store active data • memory is volatile – data is lost when the computer is turned off • examples: Random Access Memory (RAM), cache • secondary memory is slower but cheaper • use different technologies (magnetic signals on hard disk, reflective spots on CD) • memory is permanent – useful for storing long-term data • examples: hard disk, floppy disk, compact disk (CD), flash drive

  12. Memory (cont.) • higher-end computers tend to have • more main memory to allow for quick access to more data and programs • more secondary memory to allow for storing more long-term data

  13. Input/Output (I/O) • input devices allow the computer to receive data and instructions from external sources • examples: keyboard, mouse, track pad, microphone, scanner • output devices allow the computer to display or broadcast its results • examples: monitor, speaker, printer

  14. Software • recall: hardware refers to the physical components of computers • software refers to the programs that execute on the hardware • a software program is a sequence of instructions for the computer (more specifically, for the CPU) to carry out in order to complete some task • e.g., word processing (Microsoft Word, Corel WordPerfect) • e.g., image processing (Adobe Photoshop, Macromedia Flash) • e.g., Web browsing (Internet Explorer, Mozilla Firefox)

  15. Questions ???

  16. PART II • What are bits and Bytes? • Boolean Operations • Flip Flop Gates • Organization of Main Memory • Hexadecimal Notation • Magnetic Disks and Tapes • Representation of Data, Sound , Text , Images

  17. Bits and Bit Patterns • Bit: Binary Digit (0 or 1) • Bit Patterns are used to represent information. • Numbers • Text characters • Images • Sound • And others

  18. Boolean Operations • Boolean Operation: An operation that manipulates one or more true/false values • Specific operations • AND • OR • XOR (exclusive or) • NOT

  19. Figure 1.1 The Boolean operations AND, OR, and XOR (exclusive or)

  20. Gates • Gate: A device that computes a Boolean operation • Often implemented as (small) electronic circuits • Provide the building blocks from which computers are constructed • VLSI (Very Large Scale Integration)

  21. Figure 1.2 A pictorial representation of AND, OR, XOR, and NOT gates as well as their input and output values

  22. Flip-flops • Flip-flop: A circuit built from gates that can store one bit. • One input line is used to set its stored value to 1 • One input line is used to set its stored value to 0 • While both input lines are 0, the most recently stored value is preserved

  23. Figure 1.3 A simple flip-flop circuit

  24. Figure 1.4 Setting the output of a flip-flop to 1

  25. Figure 1.4 Setting the output of a flip-flop to 1 (continued)

  26. Figure 1.4 Setting the output of a flip-flop to 1 (continued)

  27. Figure 1.5 Another way of constructing a flip-flop

  28. Hexadecimal Notation • Hexadecimal notation: A shorthand notation for long bit patterns • Divides a pattern into groups of four bits each • Represents each group by a single symbol • Example: 10100011 becomes A3

  29. Figure 1.6 The hexadecimal coding system

  30. Main Memory Cells • Cell: A unit of main memory (typically 8 bits which is one byte) • Most significant bit: the bit at the left (high-order) end of the conceptual row of bits in a memory cell • Least significant bit: the bit at the right (low-order) end of the conceptual row of bits in a memory cell

  31. Figure 1.7 The organization of a byte-size memory cell

  32. Main Memory Addresses • Address: A “name” that uniquely identifies one cell in the computer’s main memory • The names are actually numbers. • These numbers are assigned consecutively starting at zero. • Numbering the cells in this manner associates an order with the memory cells.

  33. Figure 1.8 Memory cells arranged by address

  34. Memory Terminology • Random Access Memory (RAM): Memory in which individual cells can be easily accessed in any order • Dynamic Memory (DRAM): RAM composed of volatile memory

  35. Measuring Memory Capacity • Kilobyte: 210 bytes = 1024 bytes • Example: 3 KB = 3 times1024 bytes • Sometimes “kibi” rather than “kilo” • Megabyte: 220 bytes = 1,048,576 bytes • Example: 3 MB = 3 times 1,048,576 bytes • Sometimes “megi” rather than “mega” • Gigabyte: 230 bytes = 1,073,741,824 bytes • Example: 3 GB = 3 times 1,073,741,824 bytes • Sometimes “gigi” rather than “giga”

  36. Mass Storage • On-line versus off-line • Typically larger than main memory • Typically less volatile than main memory • Typically slower than main memory

  37. Mass Storage Systems • Magnetic Systems • Disk • Tape • Optical Systems • CD • DVD • Flash Drives

  38. Figure 1.9 A magnetic disk storage system

  39. Figure 1.10 Magnetic tape storage

  40. Figure 1.11 CD storage

  41. Files • File: A unit of data stored in mass storage system • Fields and keyfields • Physical record versus Logical record • Buffer: A memory area used for the temporary storage of data (usually as a step in transferring the data)

  42. Figure 1.12 Logical records versus physical records on a disk

  43. Representing Text • Each character (letter, punctuation, etc.) is assigned a unique bit pattern. • ASCII: Uses patterns of 7-bits to represent most symbols used in written English text • Unicode: Uses patterns of 16-bits to represent the major symbols used in languages world side • ISO standard: Uses patterns of 32-bits to represent most symbols used in languages world wide

  44. Figure 1.13 The message “Hello.” in ASCII

  45. Representing Numeric Values • Binary notation: Uses bits to represent a number in base two • Limitations of computer representations of numeric values • Overflow – occurs when a value is too big to be represented • Truncation – occurs when a value cannot be represented accurately

  46. Representing Images • Bit map techniques • Pixel: short for “picture element” • RGB • Luminance and chrominance • Vector techniques • Scalable • TrueType and PostScript

  47. Representing Sound • Sampling techniques • Used for high quality recordings • Records actual audio • MIDI • Used in music synthesizers • Records “musical score”

  48. Figure 1.14 The sound wave represented by the sequence 0, 1.5, 2.0, 1.5, 2.0, 3.0, 4.0, 3.0, 0

  49. Questions ???

More Related