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The globalu00a0cloud gaming marketu00a0in terms of revenue was estimated to be worthu00a0USD 306 million in 2019u00a0and is poised to reachu00a0USD 3,107 million by 2024, growing at a compound annual growth rate (CAGR) of 59.0% from 2019 to 2024. The new research study consists of an industry trend analysis of the market.<br><br>The major driving factors considered are the commercialization of 5G, the rise in a number of gamers, and the upsurge of immersive and competitive gaming on mobile. An increase in the number of internet users is also expected to drive cloud gaming growth during the forecast period.<br>
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MarketsandMarkets Presents Cloud Gaming Market Size - Global Forecast to 2024 Cloud Gaming Market Size, Share and Industry Growth Analysis Report by Offering (Infrastructure, Gaming Platform Services), Device Type (Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs, HMDs), Solution (Video Streaming, File Streaming), Gamer Type, Region https://www.marketsandmarkets.com/Market-Reports/cloud-gaming-market-62740366.html
The global cloud gaming marketin terms of revenue was estimated to be worth USD 306 million in 2019 and is poised to reach USD 3,107 million by 2024, growing at a compound annual growth rate (CAGR) of 59.0% from 2019 to 2024. The new research study consists of an industry trend analysis of the market. The major driving factors considered are the commercialization of 5G, the rise in a number of gamers, and the upsurge of immersive and competitive gaming on mobile. An increase in the number of internet users is also expected to drive cloud gaming growth during the forecast period. Browse in-depth TOC on "Cloud Gaming Market"108 – Tables50 – Figures166 – Pages
Cloud Gaming Market for Game Platform Services held largest size of market Game platform service held the largest share in cloud gaming market by offering owing to growing demand of both content and PC service. Cloud gaming allows playing PC games on nearly any device on the go, which earlier required expensive hardware. Sony’s PlayStation, Blade’s Shadow, GeForce NOW, Blacknut are some of the major companies providing gaming platform service. Launch of Google’s Stadia and Microsoft XCloud are expected to further drive the platform service market. Ask PDF Brochure: https://www.marketsandmarkets.com/pdfdownloadNew.asp?id=62740366 Cloud Gaming Market for Smartphones to grow at higher CAGR of market during forecast period With the rapid rise in mobile gaming in the last five years, smartphones are going to gain a significant amount of market traction in the coming years. One of the perks of this technology is its cost-effectiveness. It is way too expensive to constantly upgrade the consoles and PCs to uphold the game performance. It requires extra spending for up-gradation of consoles and customization of PCs, but with cloud gaming, it requires either a laptop, a 5G device, or a smart TV. This has provided the feasibility to a new class of gamers, as it opens the possibility for more casual gaming for a fraction of the price.
Video Streaming to hold largest share of cloud gaming market Games being streamed from powerful servers without the need to download or update any game is a major factor driving the growth of the market. Moreover, video streaming service further allows playing games anywhere and, on any platform, as long as it is connected to internet. There has also been an increase of a wide selection of high-quality games. Request Free Sample Pages: https://www.marketsandmarkets.com/requestsampleNew.asp?id=62740366 Casual gamers segment to have highest growth in cloud gaming market in coming years Casual gamers are more likely to make tradeoffs for the convenience and cost-effectiveness of cloud gaming. Also, continued enhancements of 5G smartphones lead to the high speed and low latency properties creating wider adoption of cloud gaming for casual gamers. APAC held major share of cloud gaming market The cloud gaming market in APAC is foreseen to augment at a significant rate owing to the increasing number of 5G infrastructure development initiatives in the region. Additionally, the cost-effective nature of the cloud gaming platforms is promoting its usage across various new customer classes that vary in investing in gaming systems due to its cost.
Top Cloud Gaming Companies - • Key Market Players • The major cloud gaming companies are NVIDIA (US), Intel (US), Google (US), Microsoft (US), Amazon (US), Advanced Micro Devices (US), Sony (Japan), IBM (US), Tencent (China), and Alibaba (China). • NVIDIA (US) is the leader in the cloud gaming market. The company develops GPUs to provide solutions to profound issues in computer science. It specializes in markets, which employ GPU-based visual computing and accelerated computing platforms. These platforms integrate processors, systems software, programmable algorithms, systems, and services in the marketplace. Fueled by the continued demand for better 3D graphics and the scale of the gaming market, the company is emphasizing on Virtual Reality (VR), High-Performance Computing (HPC), and Artificial Intelligence (AI). • Cloud Gaming Market and Top Solutions • Video Streaming − This solution renders all graphics, compresses resulting videos and streams them to clients in the cloud on remote CPUs/GPUs. The video is streamed to the user and decoded locally. This approach demands more bandwidth and processing time but can utilize higher-powered GPUs than local devices. Both cloud gaming and live media streaming involve the compression of the incoming video and its distribution to end users. In both cases, the user has access to a small set of most recent video frames without having any access to future frames prior to their production. • File Streaming − File streaming is an approach that enables the downloading of game content in the form of bits. The actual game is carried out on the user’s gaming device. A small part of the game, less than 5% of the total game size, is downloaded initially so that gamers can start playing. The rest of the game content is downloaded while playing. This solution uses advanced mechanisms of progressive downloading, data compression, and prediction algorithms to provide steady motions and smooth visuals.
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