Social Media. Chapter Objectives. After reading this chapter you should be able to: Describe what exactly is meant by “social media.” Discuss the advantages of social media compared to traditional media choices.
Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.
Chapter Objectives After reading this chapter you should be able to: • Describe what exactly is meant by “social media.” • Discuss the advantages of social media compared to traditional media choices. • Explain some of the major social media categories and different social media brands (e.g., Facebook, Twitter, Google+, LinkedIn) within those categories (e.g., Communication-social networking).
Chapter Objectives (cont’d) • Provide examples of some successful social media campaigns and how these were integrated into a company’s IMC efforts. • Explain the privacy issues and other major concerns with social media. • Understand how social media effectiveness is best measured and what metrics are used.
Social Media • Social media: web-based and mobile technology used to turn communication into interactive dialogue. • Integrates technology and social interactions to create value for users • Helps to solve consumer problems by establishing communication
Comparisons with Traditional Media • Reach • Both offer scale, but traditional media is more centralized, while social media is decentralized • Usability • Traditional media requires specialized skills and training • Anyone with online access can generate content for social media • Immediacy • Traditional media often has long time lags • Social media can be generated very quickly • Permanence • Once created, traditional media cannot be altered • Changes can be made “on the fly” with social media
Facebook • Social network service and website launched in 2004 • Over 1 billion active users (2012); 182 million in the U.S. (In comparison, the 2012 Super Bowl audience was 111 million.) • $3.7 billion in revenue • “Write the Future” video initially launched 5/20/10 only on Facebook – 9 million views; > 21 million views on YouTube • Engagement ads live on the right side of the Facebook page, footnoted by names of friends who have “liked” or interacted with the ad. If a member “likes” the brand, future company ads/messages might appear insider the member’s newsfeed at no extra cost to the advertiser. • One-half of Facebook users check their site every day. Yet, click-throughs on Facebook ads are only .1% (vs. Google - up to 10%). However, if a user sees a friend “likes” an ad, they are 30% more likely to recall the ad’s message. • Privacy issues – Facebook Places, apps See Stone, Brad (2010), “Sell Your Friends (How Facebook Sells You),” Bloomberg Businessweek, Sept. 27, pp. 64-72.
Twitter • Website established in 2006 offering social networking and micro-blogging, enabling users to send tweets – text-based posts up to 140 characters and displayed on the user's profile page. Users may subscribe to other author tweets – known as a following and subscribers known as followers. • $140 million in revenue (2010); 500 million visitors (monthly) (April 2012) • Late in 2009, Twitter changed their prompt from “What are you doing?” to “What’s Happening? • Advertising: While Twitter does not display advertising, advertisers can target users based on their history of tweets and may quote tweets in ads directed specifically to the user. Promoted tweets show up in Twitter search results; users can retweet ads at no extra cost to the advertiser.
Twitter Content • Tweet contents: Content of 2,000 U.S. Tweets according to Pear Analytics (Aug. 2009): • Pointless babble — 40% • Conversational — 38% • Pass-along value — 9% • Self-promotion — 6% • Spam — 4% • News —4%
Successful Social Media Campaigns: Burger King’s “Subservient Chicken”
Successful Social Media Campaigns: Common Objectives and Themes • Sharing humor and creativity with consumers • Deals and contests • Causes, sponsorships, and events • Interactive games, virtual worlds, and avatars • Consumer-generated stories and content
Social Media Measurement:comScore’s 2-million Social Essentials Panel