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Mobile Media Asset Management (MMAM)

Mobile Media Asset Management (MMAM). Presentation Outline. Project Idea/Overview The Goal Motivation Target Audience Our Team Current Status Our Plan Problems. Presentation Outline. Project Idea/Overview The Goal Motivation Target Audience Our Team Current Status Our Plan

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Mobile Media Asset Management (MMAM)

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  1. Mobile Media Asset Management (MMAM)

  2. PresentationOutline • Project Idea/Overview • The Goal • Motivation • Target Audience • Our Team • Current Status • Our Plan • Problems

  3. PresentationOutline • Project Idea/Overview • The Goal • Motivation • Target Audience • Our Team • Current Status • Our Plan • Problems

  4. Problem Statement • There are a lot of camera-phones out there, with a lot of photos, being taken. But… • Difficult to get photos off phone • Multiple apps competing for photos (mobile, desktop, web) • Organizing and retrieving photos is difficult, particularly on a mobile device • Need for easy annotation of photo at time of capture • Privacy and Cost are important, but difficult to understand

  5. Mobile Media Information Flow To desktop PC via Bluetooth/USB To print service To email To photo sharing sites/blogs To other mobiles via MMS

  6. Overview of Existing Solutions • Strengths • Tags • Timelines • Mobile posting to multiple destinations • Privacy settings • Weaknesses • Synching • Interoperability among apps • Metadata loss

  7. The Solution? • Create uniform interface (both conceptual and graphical) for routing photos from phone to a variety of services and destinations • Tag based organization/retrieval • Feeds • Photo tracking • Layered interface : starts out simple, but user can dig in to reveal more details

  8. The MMAM Prototype • Though there are many implementation challenges, UI is our primary focus • Limited screen space, limited user attention, and poor input capabilities on devices • Features we need to test early in Prototype: • Tag-based organization and retrieval interface • Example feeds • Keyboard-driven UI – don’t want too much navigation via scroll wheels, joysticks, etc. • Cost-aware routing • Simple annotation interface

  9. UI Ideals for Prototype • Keep phone interface as simple as possible, require as few clicks/actions as possible • Make use of default behaviors, user profiles (configured on desktop companion application) where possible • Desktop application (not yet prototyped) • Feed configuration • Profile management • Synchronization interface • More complex annotation and organization options

  10. Prototype Design: UI

  11. Prototype Design: UI (cont)

  12. PresentationOutline • Project Idea/Overview • The Goal • Motivation • Target Audience • Our Team • Current Status • Our Plan • Problems

  13. What questions do we want to answer? • What current sharing behaviors and photo uses are problematic due to problems/complexities present in current technologies? • What emergent behaviors might users be more likely to engage in if better supported by technology? • How willing are users to adopt new camera phone technologies (hassles in working with prototype/pre-alpha technology)? • Can we test our application ideas with thin (paper/Flash/Python) prototypes effectively? • Why don’t people share more? (cost, complexity)?

  14. What needs does it seek to address? • Managing mobile photos (especially sync) is difficult. Current applications don’t interoperate well. • Sharing is not seen as a need yet, but if simple sharing tools existed, would it be a need? (hopefully yes, and our app would address that need)

  15. What are your project requirements? Must: • allow organization and retrieval of photos (with tags?) • enable (or simulate) distribution of photos from device to PC, individual, and at least one network photo service • allow tracking of distributed photos (at least until they exit the system) Should: • allow easy integration of received photos with users own photo store (merge tags) • allow user to configure feeds to various destinations which hide underlying transport protocols • allow creation of macros or shortcuts (even one-key photo rating at capture time, or “annotate later” flag) May: • manage storage space on device (e.g. attention driven routing – rarely used photos get archived to PC)

  16. PresentationOutline • Project Idea/Overview • The Goal • Motivation • Target Audience • Our Team • Current Status • Our Plan • Problems

  17. Why do we care about this problem? • Shane and Simon use camera-phones too much and know that sync and sharing are currently difficult. • Want a better app for ourselves, assume other users have similar problems. • Better share app could also improve MMM research.

  18. What do we expect to learn from this project? • More about prototyping mobile applications • More about mobile user “needs” • How mobile photos (and networked cameras) are used differently than other photos • The methodology for uncovering emerging user needs. Which comes first: UI or task/behavior?

  19. PresentationOutline • Project Idea/Overview • The Goal • Motivation • Target Audience • Our Team • Current Status • Our Plan • Problems

  20. To whom does this solution matter? Why? • This is mostly good for camera-phone users who have trouble with sync, sharing. • Handset manufacturers, wireless carriers should also be interested.

  21. How will we work with users in design process? • Focus groups, design walk-throughs and interviews with SIMS (and perhaps other campus) camera-phone users. • Test a variety of prototypes with the same users.

  22. PresentationOutline • Project Idea/Overview • The Goal • Motivation • Target Audience • Our Team • Current Status • Our Plan • Problems

  23. Who is on our team and what are their roles? • Shane Ahern, developer/project manager(?) • Simon King, system architect/engineering manager(?) • Hong Qu, UI and Interaction designer(?)

  24. How do/will we mange our team? • Weekly meetings • Biweekly status report • DMDS and IS298

  25. PresentationOutline • Project Idea/Overview • The Goal • Motivation • Target Audience • Our Team • Current Status • Our Plan • Problems

  26. What have we done thus far? • Formed core team • Developed project concept and initial prototype (IS 246 final project) • Identified potential faculty sponsors and developed initial project proposal

  27. Team and resources needed? • First year SIMS for project management and UI • Need users as interview/focus group subjects • Compensation for subjects? • Software? • Phones?

  28. PresentationOutline • Project Idea/Overview • The Goal • Motivation • Target Audience • Our Team • Current Status • Our Plan • Problems

  29. Key dependencies and risks • Need time for interviews, user studies, prototype tests • Could run into technical snags during development • Might not be able to find users • Do we need permission to interview students? • Scope not yet defined clearly • Likely to have insufficient number of user subjects, not a representative cross-section

  30. How are we managing risks? • Scope – defining in next two weeks • Start lining up SIMS students • Ask 213 students to help us? • Qualification Questionaire • Focus group  develop personas and tasks • What should we show to focus group – screen shots? Our java prototype? • Marc’s undergrads? • Novice or advanced users? • Development snags • Need proof of concept “hello world” app in java and/or flash to identify technical problems early

  31. What are our contingency plans? • If SIMS or Marc’s undergrads don’t pan out? • Outside friends, other schools (Haas, EECS) • Tech snags? • use PC, paper prototype

  32. What are our unknowns? • Do users want this? • Will they comprehend “feed” concept? • Will someone else solve this first? • Unknown unknowns are unknown.

  33. What design process will we use and why? • User-centered design process* • Market Definition: define target audience and key needs, identify competitors • Task Analysis: identify users’ goals and tasks, understand current tools and problems • Competitive Evaluation • Design and Walk-through: walk through proposed solutions with potential users • Evaluation and Validation: touch base with users on evolving design * from http://www-3.ibm.com/ibm/easy/eou_ext.nsf/publish/19

  34. What are our iteration plans? • Focus group  develop persona  evolve prototype  user interviews & heuristic evaluations  evolution of prototype • It would be nice to show users two iterations of prototype after initial focus group…but time is short

  35. PresentationOutline • Project Idea/Overview • The Goal • Motivation • Target Audience • Our Team • Current Status • Our Plan • Problems

  36. Questions we would like help with • Focus group: • how do we recruit? • how much of prototype? • what types of questions? • when in process? (immediately, or develop better prototype first) • Scope: • Is it better to make this a user needs (what do people want) project? • Or try to develop functional prototype and test with users in field • What questions need to be answered before we starting coding a working prototype? • Catchier (or more accurate) project title?

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