Money Game for Tween Girls: A Game-based design to Support Financial Learning. By WILAWAN INCHAMNAN Queensland University of Technology, Australia. Break the Ice. Wilawan Inchamnan Lecturer at Dhurakij Pundit University Interactive Design and Game Development
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By WILAWAN INCHAMNAN
Queensland University of Technology, Australia
Lecturer at Dhurakij Pundit University
Interactive Design and Game Development
Student- Doctor of Information Technology
at Queensland University of Technology Australia
In Games and Interactive Entertainment
Pre-teens or tweens are children who are between middle childhood and adolescence, usually aged between 8 and 12 years
Consequently, this project is focused on gender and the ability of a game specifically designed for females to influence players in terms of learning outcomes.
To ensure the learning satisfaction of the game player, game usability evaluation procedures were implemented
Usability is the capability of an interactive system to be used by humans easily and effectively through considering ease of use, effectiveness, efficiency and satisfaction.
Pattern of play
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Acknowledge: Dr Peta Wyeth
Faculty of Science and Technology | Queensland University of Technology
Brisbane QLD Australia in reading and commenting on this paper.