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GAMING IN KODU – Lesson 2

GAMING IN KODU – Lesson 2. Learning Objective. Write the Learning objective onto your Self Assessment Sheet LO: Learn how to add different types of Behaviours to objects & paths in a Game Environment. Starter Activity. In pairs : Investigate the World > Idyll V07

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GAMING IN KODU – Lesson 2

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  1. GAMING IN KODU– Lesson 2

  2. Learning Objective • Write the Learning objective onto your Self Assessment Sheet LO: Learn how to add different types of Behaviours to objects & paths in a Game Environment

  3. Starter Activity In pairs : Investigate the World > Idyll V07 Hint:“Load World and scroll through until you find IDYLL V07”

  4. Environment • Create a new world. Add : • Land • Water • Hills • Forest • Clouds • Can you add a bridge to go across the water in your world?

  5. Adding Paths • Add a plain path and an enemy to follow the path. • Program the enemy to follow the plain path and shoot at the user. • Program the users’ character to shoot when a button (of your choice) is pressed. • EXTENSION: Find and have a look through the World Settings, experiment with these to see what affect they have on the game.

  6. GAMEPLAY • What is the type of Programming language you are learning? Visual language • What are you giving the objects? Behaviours- instructions/code • What makes a good game? Variables – factors that promote chance /mild peril that can be over come with skill • What keeps people playing a game? Challenge – increasing as skills grows

  7. Self Assessment • Use your Self Assessment Sheet to assess your progress against today’s learning objective.   

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