1 / 24

STEM House: Structures Team

STEM House: Structures Team. EDSGN 100: Intro to Engineering Design, Section 004 Alex Cook, Charlie Castiglione, DJ Crook, and Yaman Trivedi October 16, 2013. Table of Contents. Objective Design Specifications Brainstorming Evaluation Product Description Project Management Conclusion.

clarissat
Download Presentation

STEM House: Structures Team

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. STEM House: Structures Team EDSGN 100: Intro to Engineering Design, Section 004 Alex Cook, Charlie Castiglione, DJ Crook, and YamanTrivedi October 16, 2013

  2. Table of Contents • Objective • Design Specifications • Brainstorming • Evaluation • Product Description • Project Management • Conclusion

  3. Objective • Develop an interactive computer program for middle school students • Teach state-mandated education standards in physics and engineeringthrough structural applications • Physics • Technology and Engineering Design • Abilities for a Technological World • Engage and excite students through learning modules, an assessment, and a fun challenge.

  4. Stakeholders • School boards • Administrators • Principals • Teachers • Parents • Students

  5. Design Specifications

  6. Education Standards • 3.2.B: Physics • 6th: Forces • 7th: Velocity and acceleration • 8th: Mass • 3.4.C: Technology and Engineering Design • 6th: Requirements for a design • 7th: Creative process of design • 8th: Evaluating design criteria • 3.4.D: Abilities for a Technological World • 6th: Apply the design process beyond the classroom • 7th: Collect information and generate ideas • 8th: Test solutions to a design

  7. Other Design Specs • Interactive • Learning modules • Tutorials • Game with levels • Marketable • Low-cost material • Profitable • Safe • Durable

  8. Systems Diagram

  9. Brainstorming • Stakeholder: high school chemistry teacher • Balsa bridge • Catapults • Pulleys • Scoping out the market • Discovery Space Center • Internet research • Adapting the challenges to a virtual world

  10. The Final Product

  11. Learning Modules • Led by the teacher • Focus on three main educational objectives • 3.2.B: Physics • 3.4.C: Technology and Engineering Design • 3.4.D: Abilities for a Technological World • Recommended, but not required

  12. Assessment • Teacher evaluates the student’s progress • 20 question multiple choice exam • Tests mastery of the educational objectives from the learning modules • Required before the challenge can be attempted • Must score an 80% or higher

  13. Tutorial

  14. Tropical

  15. Desert

  16. Mountain

  17. Arctic

  18. City

  19. Project Management

  20. Conclusion • The final product is a virtual program that helps students in grades 6-8 learn about the physics of structures • Challenge of keeping students interested when switching from real to virtual world • Engagement vs. Versatility • Sustainability and adaptability

  21. References • Education Standards: http://www.pdesas.org/Standard/StandardsDownloads • High school chemistry teacher • Sample experiments: http://www.mip.berkeley.edu/physics/

  22. Questions?

More Related