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Using Gaming Technology To Hook Young Offenders Into Gaining A Qualification

Using Gaming Technology To Hook Young Offenders Into Gaining A Qualification. Alex Jones. Angie Markham YOS. Plan of Action. What was planned and why. Plan of Action. What has happened (so far). Plan of Action. What has been learned (so far). What We Planned. SYeLP funding

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Using Gaming Technology To Hook Young Offenders Into Gaining A Qualification

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  1. Using Gaming Technology To Hook Young Offenders Into Gaining A Qualification

  2. Alex Jones

  3. Angie Markham • YOS

  4. Plan of Action • What was planned and why

  5. Plan of Action • What has happened (so far)

  6. Plan of Action • What has been learned (so far)

  7. What We Planned • SYeLP funding • young people on ISSP • 10 week course – a day a week • iMedia - missionmaker

  8. What We Planned • YOS staff • university students • immersive trainer • not like a school

  9. What We Planned

  10. What has happened (so far) 1 10 Week course with 4 young people gaining ASDAN 2 unit awards. 210 Week course with 2 young people gained ASDAN 2 unit award. 3 5 day session 5 young people gained ASDAN 1 unit award.

  11. What has happened (so far) The session was quite interesting it is quite easy once you get used to it I enjoyed making the pick up triggers and using the active prop I disliked the door triggers and the complete shutting down of the software. Next week I want to make different rooms with different textures. I went on games and wrote down what the graphics were like. I also looked at engagement, excitement and how easy they were to get into.

  12. Learned - positives • effective change • found a good formula • the formula is easily implemented • kids turned up and were into it • they like audio blogging • they have produced good stuff

  13. Learned (so far) - issues • they didn’t like blogging, written or video • they are impatient • they need 1-1 • how to sustain?

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