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Back. ². It. Reconnaissance platoon. Blinds Move. Hesitant Troop. Plotone di Bersaglieri

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  1. Back ²

  2. It Reconnaissance platoon Blinds Move Hesitant Troop Plotone di Bersaglieri This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement. Move and/or spot with blinds All blinds have four (4) initiative dice to perform any combination of moving and spotting. A blind may chose to reserve dice for use later in the turn, but these can only be used for spotting.If platoon on a blind wants to fire, it must deploy it before firing.Units that voluntarily deploy on the table use their normal number of initiative dice, and their card is added to the deck at the next Tea break. Next Italian unit is disorientated If the next card turned is an Italian unit, that unit will not be able to move, but may use all of its dice for other purposes, such as firing or spotting. 1st platoon 2nd platoon 3rd Paltoon Plotone Tenente Bastico This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement. Plotone Tenente Benedentti This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement. Plotone Sottotenente Gatelo This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement.

  3. It Inf. Pioneers HQ Platoon 4th Platoon Plotone Maggiore Gosen This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement. Plotone Brigadiere Gregorutti This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement. Compagnia mista genio This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement. Bat. Support Weapon Bat. support Weapon Bat. Support Weapon Solothurn anti Tank riffle This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing. This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man” or on a guts test if under fire. It may move OR fire in a turn, never both. Breda MMG This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing. This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man” or on a guts test if under fire. It may move OR fire in a turn, never both. Breda MMG This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing. This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man” or on a guts test if under fire. It may move OR fire in a turn, never both.

  4. It Strike Dice/Strike Min range Strike Dice/Strike Max range Strike Dice/Strike Strike Dice/Strike Max range Min range 60" 1d6/1 1d6/1 12" 2d6/3 12" 2d6/3 60" Bat Support Weapon Bat Support Weapon Bat Support Weapon 45 mm Mortar This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing. This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man” or on a guts test if under fire. It may move OR fire in a turn, never both. Solothurn anti Tank riffle This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing. This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man” or on a guts test if under fire. It may move OR fire in a turn, never both. Breda MMG This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing. This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man” or on a guts test if under fire. It may move OR fire in a turn, never both. Bat Support Weapon Rgt Support Weapon Rgt Support Weapon 81 mm Mortar This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing. This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man” or on a guts test if under fire. It may move OR fire in a turn, never both. 81 mm Mortar This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing. This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man” or on a guts test if under fire. It may move OR fire in a turn, never both. 45 mm Mortar This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing. This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man” or on a guts test if under fire. It may move OR fire in a turn, never both.

  5. It Direct HE Direct HE Direct HE 1D6 1D6 1D6 AT Strike Indirect HE Indirect HE Indirect HE AT Strike AT Strike 6 6 1D6 1D6 1D6 6 AT Gun Bersaglieri HQ Platoon Bersaglieri Platoon Plotone Capitano Pizzigoni This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement. 47 mm M32 This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing. This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man” or on a guts test if under fire. It may move OR fire in a turn, never both. Plotone Tenente Grazi This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement. Bersaglieri Platoon AT Gun AT Gun 47 mm M32 This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing. This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man” or on a guts test if under fire. It may move OR fire in a turn, never both. 47 mm M32 This card allows this weapon to move, spot or fire, however you can choose to reserve dice for later use in the turn, but these may only be used for spotting and firing. This weapon can only move if attached to an infantry unit, or if operating independently when personally commanded by a “Big Man” or on a guts test if under fire. It may move OR fire in a turn, never both. Plotone Tenente Zamboni This card allows all sections within the named platoon to spot, move, and/or fire. Each section has its own dice; sections may reserve some of their dice for spotting orfire later in the turn, but if they wish to move, they must do so when this card is turned. No more than 3 dice may be used formovement.

  6. It Reconnaissance platoon Blinds Move Hesitant Troop 1st platoon 2nd platoon 3rd Paltoon

  7. It Reconnaissance platoon Blinds Move Hesitant Troop 1st platoon 2nd platoon 3rd Paltoon

  8. It Reconnaissance platoon Blinds Move Hesitant Troop 1st platoon 2nd platoon 3rd Paltoon

  9. It Reconnaissance platoon Blinds Move Hesitant Troop 1st platoon 2nd platoon 3rd Paltoon

  10. It Reconnaissance platoon Blinds Move Hesitant Troop 1st platoon 2nd platoon 3rd Paltoon

  11. It Reconnaissance platoon Blinds Move Hesitant Troop 1st platoon 2nd platoon 3rd Paltoon

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