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A Social Virtual Game Where players are the screen and the game!!!

A Social Virtual Game Where players are the screen and the game!!!. Each Player Has a Pet Fish. They look after the fish, Feed it, Clean the Water, Bond with it. During Game Mode: Release the Fish to a Communal Virtual Pond to Mingle. Pond is made of a number of mobile devices.

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A Social Virtual Game Where players are the screen and the game!!!

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  1. A Social Virtual GameWhere players are the screen and the game!!!

  2. Each Player Has a Pet Fish

  3. They look after the fish, Feed it, Clean the Water, Bond with it

  4. During Game Mode: Release the Fish to a Communal Virtual Pond to Mingle

  5. Pond is made of a number of mobile devices

  6. Fish move freely in the PondOnce in the pond, fish maybe represented graphically by a ball of light etc. and not necessarily as fish to start with

  7. Game consists of 2 groups: players take turn to be in each • Fishermen – Capture the fish – 2 or 3 players Throw a fishing line into the water to catch fish Using: mobiles, Leap motion, Kinect, Myo, wii, etc • Water Nymphs – Rescue the fish - many players • If a fish is caught in their device (iPad, tablet) they can unhook it with touch and shake • They can make waves with movement

  8. Fishermen, put bait on the hook and throw the line into the pond

  9. If a fisherman catches a fish: • Their device shakes • They can use the fishing wheel to pull the fish forward • Fish can go through all the devices on it’s path to get to the fisherman, giving each person a chance to release it • There maybe obstacles in the path

  10. Once a fish caught in the Nymph’s device they can: • Unhook the fish with their touch • Shake of the device • Make waves in the pond • If not quick enough, the fish goes to the next persons’ device until it gets to the fisherman

  11. Aim: Collecting Points in a specific amount of time • Fishermen have to catch as many fish as possible, the more devices the fish has gone through the more points they collect • Nymphs have to rescue as many fish as possible

  12. With points you can buy • Things for your pet fish - aquarium, garden pond, plants, friends

  13. Fishing equipment & tools - bait, nets, pots, dynamite

  14. You can even buy weather or magic potions, etc.

  15. Other things to consider • Different game modes – not time based • Different kinds of fishing (e.g. ice fishing, blast fishing…dynamite, fly fishing) • Different fish – shark, puffer fish …. • Other animals: deep sea creature, whale etc.

  16. Objectives Aside from Collecting Points • Can you get better at this game? develop skills? • What is the value of this game? Social activity? • Do the fish die and get re-incarnated? • What about the shape of the pond?

  17. Future Extensions and Technologies • AR – fishermen use binoculars to see the fish (using phones and AR) • Google Glasses • AI • Cool visuals, graphically outstanding • Robot helicopters over the water

  18. Technology Required: • Priority is the game before really cool visuals • OpenGL • Some audio processing • Java, Objective C, C#, HTML5, Javascript • Python, PHP, Ruby • Bluetooth • Location Tracking • Wifi

  19. The project on the whole • This is an innovative project with • Cutting edge and non-existing technology • Uses attention to aesthetics and graphics • Comes through out of the box thinking • It requires like mined people to get involved • But it is a social game and the more people get involved the better

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