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Macromedia Flash 5 - PowerPoint PPT Presentation


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Macromedia Flash 5. Intermediate Level Course. Animation Basics. In-Between Frames. Playhead. Keyframe. Frames. Current Frame Number. Current Time. Framerate. Previewing The Animation. Scrubbing. Playing. Testing. Onion Skin Tool. Start Onion Skin Marker. End Onion Skin Marker.

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macromedia flash 5

Macromedia Flash 5

Intermediate Level Course

animation basics
Animation Basics

In-Between

Frames

Playhead

Keyframe

Frames

Current

Frame

Number

Current

Time

Framerate

previewing the animation
Previewing The Animation

Scrubbing

Playing

Testing

onion skin tool
Onion Skin Tool

Start Onion Skin

Marker

End Onion SkinMarker

Modify Onion Markers

Onion Skin

Onion Skin

Outlines

Edit Multiple

Frames

motion tween
Motion Tween
  • Using the Frame Panel, you can create the Motion Tween animation
  • The successful Motion Tween is displayed by the solid arrow between two keyframes in the timeline
position tween
Position Tween

Object moves across the stage over time

scale tween
Scale Tween

Object moves and scales across the stage over time

rotation tween
Rotation Tween

Object moves and rotates across the stage over time

motion tween modifiers
Motion Tween Modifiers

Object moves across the stage over timestarting quickly and decelerating

motion tween effects
Motion Tween Effects
  • The Effects Panel contains different effects:
    • None
    • Brightness
    • Tint
    • Alpha
    • Advanced
color tween
Color Tween

Object moves and changes its color across the stage over time

guide layers
Guide Layers
  • Guide Layers will be invisible when you export the movie
  • Guides are used for registration purposes
  • Guides can be used for storing the visual content not visible to the end user
motion guides
Motion Guides
  • Motion Guides are regular Guide layers that have an adjacent layer below it, set to be Guided
  • The Motion Guide layer contains the drawn path that the instance will follow
  • Motion Guide Layers will be invisible when you export the movie
shape tween
Shape Tween

Object morphs from circle into square across the stage over time

text tween
Text Tween

Text morphs into different text or shape on the stage over time

shape tween modifiers
Shape Tween Modifiers

Object morphs from circle into square across the stage over timestarting quickly and decelerating

shape hints
Shape Hints
  • Shape Hints are used with shape tweening to give a higher degree of control in the morphing process
  • They are especially useful when morphing complex objects, like text
masks
Masks
  • Masks allow you a way of selectively showing and hiding content in a movie, based on the position of the mask
  • With Masks you need at least two layers: one for the Mask and one that gets Masked (similar to the Guide and Guided layers)
animating masks
Animating Masks
  • Besides using static background layers, you can animate the content in the Masked layer
masking multiple layers
Masking Multiple Layers
  • One Mask layer can be applied to multiple Masked layers
  • Each Masked layer has to be positioned under the Mask layer
text masks
Text Masks
  • One of the easiest ways to create Masks is to use the Text tool
bitmap masks
Bitmap Masks
  • Flash can internally create a kind of vector mask to cut out the background of the imported bitmap images, thus making the bitmaps behave as vector images
importing sound
Importing Sound
  • Flash supports four sound file types:
    • MP3
    • WAV
    • AIFF
    • AU
using sound
Using Sound
  • Using the Sound Panel, you control what sounds play and when they play
  • The Sound Panel lists all imported sounds stored in the Library
sound effects settings
Sound Effects Settings

EnvelopeLines

Left Channel

Time In

Right Channel

Envelope Handles

Stop

Play

ZoomIn

ZoomOut

TimeUnits

FramesUnits

sound sync settings
Sound Sync Settings
  • The Sound Panel contains different sync options:
    • Event
    • Start
    • Stop
    • Stream
sound loops settings
Sound Loops Settings
  • The Loops sound setting in the Sound Panel controls how many times a whole sound will play
  • Default setting is 0
  • To make sound play continuously, type a high number into the Loops option field
fundamentals of interaction
Fundamentals of Interaction
  • In order for interaction to take place you need to have an Event and an Event Handler

You are sitting in your office

This is an Event

The phone on your desk rings

This is an Event Handler

You pick up the receiver and start talking

making a button
Making a Button
  • The button symbol’s timeline contains the four button states:
    • Up - original
    • Over - rollover
    • Down - clicked
    • Hit – button area
animating a button
Animating a Button
  • To create an animated button, put an animated Movie Clip symbol in the appropriate button state
  • To create a button with a sound effect, put a sound in the appropriate button state
invisible buttons
Invisible Buttons
  • To create an invisible button, draw any shape in the Hit button state only, leaving all other button states blank