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GAMES-BASED LEARNING

GAMES-BASED LEARNING. By: Robin Lemire. WHAT IS GAME-BASED LEARNING?.

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GAMES-BASED LEARNING

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  1. GAMES-BASED LEARNING By: Robin Lemire

  2. WHAT IS GAME-BASED LEARNING? Game-based learning or (GBL) is a type of game play that has defined learning outcomes. Game-based learning is designed to balance subject matter with gameplay and the ability of the player to retain and apply the knowledge learned to the real world (edtechreview, n.d.).

  3. IS THERE A NEED FOR GAME-BASED LEARNING? Note: “place learning theory information here concerning the need for children to be seen as individual learners”.

  4. RESEARCH - Research organizations - Prominent individuals in research - Findings

  5. DEVELOPMENT • Problems encountered during development and diffusion into educational environments. • Intended audience

  6. COMMERCIALIZATION - Production of games-based learning tools

  7. S-CURVE FOR GAME-BASED LEARNING Maximum Innovation ● Game-based Learning is steadily becoming implemented in multiple levels of education. By the 2000’s we were wired and well connected. Gaming and education continued it’s popularity. ● % of Innovation ● The 1990’s became the age of the PC. Gaming and education was becoming more popular. As early as the first microcomputers in the late 1970’s – gaming and education have gone hand-in-hand. ● 1970’s 1980’s 1990’s 2000’s 2010’s

  8. REFERENCES Arnab, S., Berta, R., Earp, J., de Freitas, S., Popescu, M., Romero, M., & ... Usart, M. (2012). Framing the adoption of serious games in formal education. Electronic Journal of E-Learning, 10(2), 159-171. EdTechReview™ (ETR). (n.d.). What is GBL (game-based learning)? -. Retrieved from http://edtechreview.in/dictionary/298-what-is-game-based-learning Meyer, B. (2013). Game-based language learning for pre-school children: A design perspective. Electronic Journal of E-Learning, 11(1), 39-48. Rita, K., Maiga, C., Chun-Wei, L., & Jia-Sheng, H. (2013). A pilot study of the situated gameforautistic children learning activities of daily living. Research & Practice in Technology Enhanced Learning, 8(2), 291-315. Wu, W. H., Hsiao, H. C., Wu, P. L., Lin, C. H., & Huang, S. H. (2012). Investigating the learning-theory foundations of game-based learning: a meta-analysis. Journal of Computer Assisted Learning, 28(3), 265- 279.

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