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Exploring Interactive Media: Course Insights and Practical Applications

In this course, I learned about the development and fundamental theories of interactive media using Pure Data. I engaged in creating interactive media works that incorporate elements like hardware control, video processing, 3D graphics, motion tracking, and audio integration. My projects included designing a keyboard and visual effects setup with custom-built hardware like swords and a zither. Additionally, I worked on a bug battle game that involved motion tracking and sound effects, applying my knowledge in multimedia design.

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Exploring Interactive Media: Course Insights and Practical Applications

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  1. SM1205 Interactivity Kong Chuiliu/Vera 51156290

  2. What I have learnt in this course: • In this course I have learnt the development and basic theories of interactive media, I have also experimented interactive media through a graphical program called Pure Data. After learning the following aspects, I know how to design and create interactive media works. • *Framestein • *Hardware control • *Video processing in Gem • *3D graphics in Gem • *Motion tracking in Gem • *Audio in Gem

  3. What I have done in this course: Keyboard & VJ Visual Capture Game

  4. Keyboard & VJ

  5. Technical Setup PD & Framestein—addspecial effects Hardware— make two swords and a zither as the keyboard You can use “keyboard” to change different videos and visual effects as a VJ.

  6. Tools

  7. Make the “keyboard”— a zither and 2 swords

  8. The three red wires of zither and the metal piece can form loops when pressed down, which also can be taken as a “bang” in PD. zither

  9. swords A naked metal wire is fixed on the edge of one sword and there are three naked metal wires coiled around the round body of another sword. The wires can form electronic loop when the two swords get in touch with each other. The principle is similar with zither.

  10. Pd Structure PD can be seen as a link between hardware and video show

  11. Show Click it please You can see the show on Youtube

  12. Visual Capture Game Bug Battle

  13. Technical Setup Motion tracking— capture movement Gem— create a 3D space 3D model— to create bugs Pd audio— sound effect Multimedia— various visual elements

  14. Design the game

  15. Pd Structure

  16. Test and debug the game

  17. The flow pathand user interface

  18. Users' experience

  19. Thank you Kong Chuiliu/Vera 51156290

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