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CSE1GDT Exam Revision

CSE1GDT Exam Revision. Paul Taylor 2010. The Exam – What you CAN bring. Programmable or non-programmable calculator (You won’t need it) Unmarked, non-electronic English dictionary Ruler , compass, coloured pencils

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CSE1GDT Exam Revision

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  1. CSE1GDT Exam Revision Paul Taylor 2010

  2. The Exam – What you CAN bring • Programmable or non-programmable calculator (You won’t need it) • Unmarked, non-electronic English dictionary • Ruler, compass, coloured pencils • Students permitted to bring a highlighter to highlight exam paper during reading time. No writing is permitted during this time.

  3. The Exam - Format • 3 Hours • 70% of your mark • >= 180 marks = 100% • Section A = 30 marks Compulsory • Section B = 90 marks Compulsory • Section C = 60 marks (4x 15) • Section D = 60 marks (2x 30) • You must complete 180 marks, max score is 180, so if you have time do a couple extra!

  4. Game Elements • The four main game elements: • Mechanics • Story • Aesthetics • Technology

  5. Rewards and Punishment • What are the four most common types of behaviour management? • What is a good example of each? • Have you seen it used in a video game before?

  6. Interest Curves • What are the three types of interest? • How do they relate? • What should an interest curve look like?

  7. User Testing • Why does it matter? • Who should test your game? • When should you perform user testing?

  8. Promotion • How would you promote your game well? • What would you do if your product was significantly less polished than the rivals?

  9. What is the proposed Australian Internet Filter? • Why is it bad? • Why is it good?

  10. Story and Gameplay • How do stories integrate with games? • What happens to a story as it is moved between different media?

  11. Creating Games • What would you do if you were given a really bad game idea and told to make it?

  12. Creative Thinking • Is it essential to a game designer? • How can you get the most out of your subconscious? Being able to do this will help you in your exam too!

  13. Form and Context • Christopher Alexander • What do the two terms mean? • How do they relate to video game design?

  14. Audiences • Who are you building a game for? • Why do they want it? • How do you sell it?

  15. http://www.the-trades.com/pictures/S/SupermanEarthOne.jpg Transmedia Worlds • What identifies the world? • Eg: Core values • How do you reinforce the core values of the world? • Superman is about to get re-invented by DC Comics • What should you preserve? What should you update?

  16. Novelty • What is good novelty? • What is bad novelty?

  17. Complex Questions • Expect to be tested. • If you choose these questions, you’ll need to show you’ve done a lot of thinking / creating in your solution. (You won’t get 30 marks for 1 picture and 2 sentences!) • In essence, explaining WHY you did something shows knowledge of the decision.

  18. Remember Efficiency • If you write paragraphs for all the questions, you’ll do a LOT of writing. • The key is to communicate your ideas efficiently, you’ve practiced this over the semester.

  19. The End Barry is a Guinea Pig!!! Good Luck 

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