1 / 4

Coding for Flappy Bird By Emmie Crisp

Coding for Flappy Bird By Emmie Crisp. Variables. A variable is something that changes when you tell it to. An example in my is when you change the ‘velocity’ to make the bird bounce higher or lower. Thread.

buffy
Download Presentation

Coding for Flappy Bird By Emmie Crisp

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Coding for Flappy Bird By Emmie Crisp

  2. Variables A variable is something that changes when you tell it to. An example in my is when you change the ‘velocity’ to make the bird bounce higher or lower.

  3. Thread A thread is when two actions happen at the same time. An example is that both of the pipes move at the same time.

  4. Sequence A sequence is when one action is programmed after another. (When one action happens after another) An example is when his wings flap as he moves.

More Related