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Planning multimedia stories

Planning multimedia stories. What is multimedia?. Not all stories can be multimedia stories The best multimedia stories are multi-dimensional They generally require some ‘on the ground’ reporting – you can’t do good multimedia purely from your desk

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Planning multimedia stories

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  1. Planning multimedia stories

  2. What is multimedia? • Not all stories can be multimedia stories • The best multimedia stories are multi-dimensional • They generally require some ‘on the ground’ reporting – you can’t do good multimedia purely from your desk • Generally include some combination of text, still photographs, video clips, audio, graphics and interactivity

  3. Linear vs non-linear • The ‘interactivity’ bit is very important • Non-linear – means the user is in control over some aspect of the story (as opposed to a purely linear story such as a newspaper article • Can also be described as ‘user-driven’ (as opposed to ‘author-driven’) • Each element should be complementary, not redundant – so don’t just repeat the same part of the story in two different ways • Think about choosing the best medium to tell each part of the story

  4. Preparing your story • Before going out to shoot interviews etc, gather as much information as you can about the story. Do you background research • Focus on what visual opportunities there might be that will help tell the story – e.g existing still pictures/videos, artefacts you could photograph, processes you could demonstrate

  5. Planning helps to… • Define the parameters of a story within available resources and time • Organize and focus a story • Figure out what medium to use for each part of the story

  6. Which medium to use? • Video is the best medium to depict action, to take a reader to a place central to the story, or to hear and see a person central to the story. • Still photos are the best medium for emphasizing a strong emotion, for staying with an important point in a story, or to create a particular mood. They're often more dramatic and don't go by as quickly as video. Still photos used in combination with audio also highlight emotions. Panorama or 360-degree photos, especially combined with audio, also immerse a reader in the location of the story.

  7. Which medium to use? • Audio. Good audio with video is critical. Bad audio makes video seem worse than it is and detracts from the drama of still photos. Good audio makes still photos and video seem more intense and real. Avoid using audio alone. • Graphics go where cameras can't go, into human cells or millions of miles into space. Sometimes graphics can be a story's primary medium, with print, still photos and video in supporting roles.

  8. Which medium to use? • Maps. Is location important, or layered with other information? GIS (geographic information systems) and satellite imaging are important tools for reporters. Interactive GIS can personalize a story in a way impossible with text by letting readers pinpoint things in their own cities or regions

  9. Which medium to use? • Text can be used to describe the background and history of a story (sometimes in combination with photos); to describe a process (sometimes in combination with graphics), or to provide first-person accounts of an event. Often, text is what's left over when you can't convey the information with photos, video, audio or graphics. Remember that text, particularly in Flash, needs to be in digestible chunks.

  10. Which medium to use • Other tools. Are there other digital storytelling devices that are appropriate to help us tell the story? Timelines, picture galleries, interactive tables, data visualisations, social media feeds?

  11. Complementary information • Make sure the information in each medium is complementary, not redundant. A little overlap among the different media is okay. It's also useful to have some overlap among the story's nonlinear parts, as a way to invite readers to explore the other parts of the story. But try to match up each element of a story with the medium that best conveys it.

  12. Interactivity • Interactivity usually means giving some control to the reader. But think about giving them the option of having some input too. Can you give them something to do – even if it’s as simple as commenting on the story?

  13. Storyboards and wireframes • It’s usually worth sketching out a rough plan of your story structure at an early stage • Storyboards and wireframes can be a good way to visualise the scope of your story • A storyboard – like they use in Hollywood films – is for narrative aspects of your story • A wireframe shows how all the different aspects of the story link together

  14. Wireframe tools • Gliffy • MockFlow • Mockup Builder • Mockingbird • iPlotz

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