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Unit 4: Game Prototype Production

Unit 4: Game Prototype Production. Competency: V104 Produce Game Prototypes. Thomas Edison. “Invention is 10% inspiration and 90% perspiration”. Game Conceptualization. Conceptualization is coming up with a new idea and expressing it orally or in a written format.

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Unit 4: Game Prototype Production

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  1. Unit 4: Game Prototype Production Competency: V104 Produce Game Prototypes

  2. Thomas Edison “Invention is 10% inspiration and 90% perspiration”

  3. Game Conceptualization • Conceptualization is coming up with a new idea and expressing it orally or in a written format. • Game designers need to be as knowledgeable as possible because the competition if fierce! • Successful game designers evaluate the competition and look for ways to make improvements.

  4. Play, Test and Evaluate the Competition • Steps in the game conceptualization process: • Have an idea of the type of game you are considering. • Create a list of games already on the market that are similar. • Play, test and evaluate the competition from a game designer’s view. • Look for game strengths and weaknesses. How would you change the game to make it better? • Create a game evaluation check sheet so you can obtain uniform information about each game tested. • Evaluation should rate graphics, sounds, backgrounds and convexity. • Remember: Consumers may not purchase your game unless you bring something new and improved to the market.

  5. Brainstorming Brainstorming Individual and Group Brainstorming

  6. Individual Brainstorming • Writing down every idea you have without evaluating each one. Once you have your list of ideas, then you can consider each on its own merit.

  7. Group Brainstorming • More than one person • Members can not criticize anyone else’s ideas until brainstorming process is complete • Goal: Generate as many ideas as possible!

  8. Mapping • There are several versions of mapping, and all are forms of brainstorming. Think of ideas that are related and draw lines connecting them. • Examples of mapping: • Clustering • Webbing • Branching

  9. Free Writing • This process involves you taking your topic, theme or game ideas and write down every word that comes to mind. • Do NOT analyze what you are doing during the process. • The idea is to keep your mind open.

  10. Cubing (3D Approach to Brainstorming) • Cubing is a good way to look at a game idea. • Six different perspectives. • Give each side of the cube one attribute or characteristic of a proposed game character. • Brainstorm each of the six topics to help you create a multi-dimensional character.

  11. Rank Order • Once you have a list of ideas, group or individually obtained, you assign a number to each idea (rank) to represent each one in order of priority. • If your list of options is very long, ranking will allow you to conclude the top three or four ideas to develop.

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