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Global Forum

Global Forum. November 7-10, 2011 | Washington, D.C. . Virtual Classroom Tour - VCT Partners in Learning Global Forum. November 7 – 10, 2011 Washington DC. Virtual Classroom Tour – VCT Name of Project: When Fish Fly – Pike Place Fish Co. Game Play Video .

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Global Forum

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  1. Global Forum November 7-10, 2011 | Washington, D.C.

  2. Virtual Classroom Tour - VCTPartners in Learning Global Forum November 7 – 10, 2011 Washington DC

  3. Virtual Classroom Tour – VCT Name of Project: When Fish Fly – Pike Place Fish Co.

  4. Game Play Video Center for Advanced Technologies, Florida Porter-Gaud, South Carolina High Tech High, California A conversation with the When Fish Fly development team

  5. Game Play Catch module code BackButton backButton; private Texture2D background; private Fish thrownFish; private int velocity=23; private int acceleration=1; private int index = 0; private int counter = 0; private int numberThrown = 0; private int fishSpeed = 0; private int money = 0; private Color moneyColor = Color.Green; private Random rand; #endregion public GamePlayCatch(Game1 game, GameStateManager manager) : base(game, manager) { } protected override void LoadContent() { ContentManager Content = GameRef.Content; thrownFish = Game1.fishList[0]; background =Content.Load<Texture2D>(@"GamePlay"); backButton = new BackButton(GameRef); rand = new Random(); fishSpeed = rand.Next(6)-3; thrownFish.rect.X = 480; thrownFish.rect.Y = 400; thrownFish.rect.Height = (int)(thrownFish.fishTex.Height * thrownFish.scale); thrownFish.rect.Width = (int)(thrownFish.fishTex.Width * thrownFish.scale); base.LoadContent(); } public override void Draw(GameTime gameTime) { GameRef.spriteBatch.Begin(); Tiffney Kitiratanasumpun and Clay Plumridge work on the fish selection menu while Alex Power looks on. When this picture was taken the team was working on incorporating Kinect movement features in the fish selection menu. Communication and Collaboration Learning and Working Together Slideshow

  6. Maira Vierheller (17), Neil Baffert (17) and Lorena Palma (17) of the San Diego sound design team look at game play video so they can best create sounds to match specific game events. William Southgate (15), Jack Wang (15) and Carly Walter (15) of the South Carolina code team review the game state catch code looking for a specific ‘bug’ in line 76 of the code. A page from Florida development team member Nathan Beal’s project diary Tiffney Kitiratanasumpun (16), Alex Power (16) and Clay Plumridge (16) check their logic while debugging game state changes. Prior to this project, the Florida team had never coded in XNA Game Studio.

  7. The High Tech High sound design team of (background) Kirk Silva (16), Carrigan Davis (16) and (foreground) Arianna Giovanelli (17) and Isabella Mahadev (17) work on the When Fish Fly audio tracks and game play sounds. William Southgate (15), Jack Wang (15), Carly Walter (15) and Elliot Crosland (15) of Porter-Gaud’s code team work with the Florida development team during a Skype video call. The teams were working together on specific game play issues. The project is intended to be a semester long endeavor and incorporates a variety of skills, management subject areas, and technologies. Students will each be handling various large parts of the overall effort; each of those individual parts will be incorporated together into a complex complete game. Because of the magnitude of this project, continuous communication, collaboration, and coordination between the students is CRUCIAL for success. The extreme multimedia and cross curricular nature of the game calls for each student to serve roles as both leaders and active participants depending on which skills they bring to the table. The role of the teacher will be one of guidance and advisory, not as a class expert. For the business simulation to be tested appropriately both as game and as a simulation, a business owner from the real world (i.e. from Pike Place Fish Co.) will visit class (or they can take it there) periodically to evaluate the simulation as it progresses throughout the semester; the advice the students receive will not only improve accuracy to the simulation, but will also enhance playability and engagement of the game. Tiffney Kitiratanasumpun (16) and Nathan Beals (17) of the Florida development team work together on debugging a Kinect depth recognition issue. All student and faculty pictures used by permission. Media Releases on file.

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