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Innovations in Virtual Reality Technology for Theme Park Experiences at USC

Dive into the world of groundbreaking MR technologies used in amusement park rides and virtual experiences at USC. From ride designs for all ages to creating virtual scenarios for psychiatrists, discover the journey of research and development with an enormous operating budget. Explore the blend of Hollywood, education, and military influences in the ICT domain at USC, where the fusion of psychology, computer science, and coding leads to revolutionary advancements in virtual human interactions.

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Innovations in Virtual Reality Technology for Theme Park Experiences at USC

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  1. Visiting USC8-15-07

  2. Disney • Using MR technologies in rides • Using the virtual to augment real experiences • Enables • Variety • Physically complex actions • Stereo viewing is important • Using Disney characters property • Ride designs for adults<->children (HCI concepts) • Lots and lots of prototypes • Testing • Demo to higher ups

  3. ICT • 120 people • 4-20 million operating budget • Post-docs • Research Scientist positions • 80-120k • They are hiring

  4. ICT = r&D • Hollywood+Military+Education • Pluses • Enormous budgets • Equipment costs not an issue • Minuses • Lots of Development, difficult to do much Research

  5. USC Med Folks • Interested in creating VH scenarios for psychiatrists • SP person on board • Med dean on board • First group meeting (10 people) • Expectations of technology varied wildly

  6. USC ICT • Spoke to a group of 30+ • Comp Sci • Psych • Interns • Coders

  7. BiLAT

  8. Virtual Dilemma

  9. FlatWorld

  10. Lessons Learned • Different virtual human clients • Process is most important • Advertisement • We are making a difference! • People actually poured over our papers • Good work is recognized • Our approach of careful evaluation was motivating them

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