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Explore the key concepts of object-oriented programming in C++, covering object structure, encapsulation, inheritance, and polymorphism. Learn about class syntax, constructors, member functions, and constant member functions. Delve into interfaces, implementations, the big three of constructors and operators, and additional features like operator overloading and exceptions. Discover the String class, C++ standard strings, array size extension, and essential object-oriented programming principles.
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Chapter 2Objects and Classes Saurav Karmakar Spring 2007
2.1 What is OO programming? • Object: an atomic unit that has structure and state • Information hiding: Black-box analogy • Encapsulation: grouping of data and functions • Inheritance: mechanism allows extending functionality of an object.
How does C++ support OO • Template: the logic is independent of the type • Inheritance • Polymorphism: can hold different types of objects. When operations are applied to the polymorphic type, the operation appropriate to the actual stored type is automatically selected.
2.2 Basic Class Syntax • Class members: either data or functions and categorized into either public, protected,or private. • Public: visible to all routines and may be accessed by any methods in any class. • Private: not visible to nonclass routines and are accessed only by methods in its class. • Protected: similar to private but visible to derived classes. • Default: all members are private
Constructors • Member functions/methods that describe how an object is declared and initialized. • If no constructor defined, compilers will generate one called default constructor. • Explicit constructors prevent automatic type conversion.
Constant Member Function • Mutators change the state of the object but accessors are those who don’t. • Constant member function: functions that do not change any class data member. • const is a part of the function signature. [const] return_type name([const] parameter_list) [const];
Interface & Implementation • Interface lists the class and its members and describes what can be done with the object. • Implementation represents the internal process by which the interface specifications are met. • Scope operator use : Systax : Classname ::member • Signatures must match exactly.
TestIntCell.cpp • #include <iostream.h> • #include "IntCell.h" • int main( ) • { • IntCell m; // Or, IntCell m( 0 ); but not IntCell m( ); • m.write( 5 ); • cout << "Cell contents: " << m.read( ) << endl; • return 0; • }
Big three: Destructor, Copy Constructor, and Operator = •Destructor tells how an object is destroyed and frees the allocated resources when it exists scope. ~IntCell(); •Copy Constructor allows a new object construction using the data in from existing one. IntCell a = b; // a new IntCellcall a IntCell a( b ); // a new IntCellcall a •Operator = copy assignment, copies data members using = by default. => may cause shallow copying.
2.3 Additional C++ Features • Operator overloading: extending the types to which an operator can be applied. example: string x=“Mary’s score is:”; int y=95; string z=x+y; • “.”, “.*”, “?:”, “sizeof” can’t be overloaded
Additional C++ Features • Type conversion creates a temporary object of a new type– Example: int a = 5; double b = a; //implicit cast
2.5 Exceptions (report error) • An object that stores information transmitted outside the normal return sequence and is used to signal exceptional occurrences. • Handle exceptions by throw and catch clauses.
Exceptions example try { for (int n=0; n<10; n++) { if (n>9) throw "Out of range"; } } catch (char * str) { cout<< "Exception: " << str<< endl; }
2.6 String Class • C string: array of character terminated by ‘\0’ • C++ standard string: a STL class with all overload operators and built-in functions • http://www.bgsu.edu/departments/compsci/docs/string.html
Array size extension • int *original =arr; arr = new int [12]; for(i=0; i<10; i++) arr[i] =original[i]; delete [] original;
Summary • Construction/ destruction of objects • Copy semantics • Overloading • Implicit/explicit type conversion • Information hiding/atomicity