Game Development Essentials An Introduction. Chapter 7. Levels creating the world. Key Chapter Questions. ■ What is level design and how is it related to gameplay?
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creating the world
■ What is level design and how is it related to gameplay?
■ What is the importance of the structural features of game worlds—such as duration, availability, relationship, and progression?
■ What is the importance of the temporal features of game worlds—such as authentic, variable, player-adjusted, and altered?
■ What is the importance of the spatial features of game worlds—such as perspective, scale, and boundaries?
■ How are reality and style achieved in a game environment?
Mission briefing in Wings Over China.
Open-air levels usually lack natural boundaries.
(Microsoft Flight Simulator 2004)
Children’s levels often have shorter durations
(Toontown Online / Spongebob Squarepants)
Players can sometimes choose from several open levels at once
Mission levels can be related to each other through difficulty or sequence
(Command & Conquer: Generals)
Boktai uses a sensor
to detect the presence of daylight.
Baldur’s Gate allows players a limited amount of real-world time to accomplish tasks within the game.
The Sims depicts both day and night – but time speeds up when the characters go to sleep.
Players can adjust the time interval
in sports games such as
All Star Baseball 2005.
Players can stop time in
Prince of Persia: The Sands of Time.
Black & White: Creature Isle
Interiors made of concrete, brick, metal, and wood textures in Half-Life 2 contrasts with exteriors made
of grass, dirt, and water textures in GravRally.
A scene before and after radiosity is applied.
Knights and Pikemen are as big as
mountains and cities in Civilization II.
Praetorians uses terrain as a boundary.
True Crime: Streets of LA uses
environmental details to portray
the game world realistically.
The open exterior in Fable
is more realistic and stunning.
Oddworld: Munch’s Oddysee is filled with surreal characters
Viewtiful Joe uses cel-shading
to bring a 2D look into a 3D world.