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EDMT 3420/MATH3821/MATH7821 Introduction to Ethnomathematics Fall 2012 Tuesday, Oct.9, 2012 PowerPoint Presentation
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EDMT 3420/MATH3821/MATH7821 Introduction to Ethnomathematics Fall 2012 Tuesday, Oct.9, 2012. Introduction: Part II of the course Revisiting the syllabus: Homework, exams etc. Ethnomathematics: Main ideas Definitions ( Ascher & D’Ambrosio ) Examples

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EDMT 3420/MATH3821/MATH7821 Introduction to EthnomathematicsFall 2012

Tuesday, Oct.9, 2012

  • Introduction: Part II of the course
  • Revisiting the syllabus: Homework, exams etc.
  • Ethnomathematics:
    • Main ideas
    • Definitions ( Ascher & D’Ambrosio)
    • Examples
  • Games across cultures: Introduction
  • Group Activities:
    • Game1 : AMPE
    • Game2: SEIG
    • Game3: LU-LU
main ideas ethnomathematics
Main Ideas: Ethnomathematics
  • Many cultural activities that at first appear to be non-mathematical in fact involve nontrivial mathematical concepts.
  • Different cultures interpret, understand, and express mathematics in very distinct ways.
  • Ethnomathematics involves anthropology, linguistics, foreign languages, sociology, etc.
ethnomathematics definitions
Ethnomathematics: Definitions
  • What is ethnomathematics?
    • D’Ambrosio (2001) explains, “Ethnomathematics is the mathematics practiced by cultural groups, such as urban and rural communities, groups of workers, professional classes, children in a given age group, indigenous societies, and so many other groups that are identified by the objectives and traditions common to these groups”.
    • Ascher (1990) defines ethnomathematics as “the study of the mathematical ideas of non-literate people”.
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Examples of ethnomathematical ideas

  • Indigenous Technologies :
    • Basket ware
    • Beadwork
    • Mural designs
    • Architecture
    • Textile designs
    • Indigenous practices
    • Games
    • Divination
    • Kinship relations
games across cultures introduction

Games are part of human culture linked to the traditions of a cultural group

  • Indigenous games can also be regarded as culturally specific
  • A culturally specific game is defined as “an activity in which one or more people may be involved, following a set of rules, and the players engage in this activity to arrive at certain outcomes. The outcomes may be the completion of a particular configuration, or the winning of a game. The importance of the game with its social and cultural implication would then qualify this game to be a cultural game. Specific terminology and language used within different cultural groups further categorizes this cultural game into a culturally specific game”. ( Mosimege, 2002, p.31)
  • A way to revive and valorize the heritage of cultural traditions

Games across Cultures: Introduction

probability notions
Probability Notions
  • Experiment/ trial: a process - natural or set up deliberately - that has an observable outcome. An experiment has a random outcome if the result of the experiment can't be predicted with absolute certainty.
  • An event is a collection of possible outcomes of an experiment. Events are assigned a measure of certainty which is called probability.
  • Probability: the likelihood of an event happening. The event Φ that never happens is impossible and has probability 0. The event Ω has probability 1 and is certain or necessary.
  • The starting point is the sample (or probability) space - a set of ALL possible outcomes .
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DREIDEL

MANCALA

SONGISH

KAKAANAQ

YUT-NORI

ASHBII

TOTOLOSPI

NIM

LU-LU

PEG COMBO

IBA-ITA

AMPE

PARCHEESI

SEIG