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Computerized Entertainment and Classification Chapter 2!. October 22, 2012. Today’s Agenda:. Your Book Talk about Life Cycle of Entertainment Finish your Chapter Question Finish your Review Question for Fruit Game Start you Driving Course Game/Page 142
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Computerized Entertainment and ClassificationChapter 2! October 22, 2012
Today’s Agenda: • Your Book • Talk about Life Cycle of Entertainment • Finish your Chapter Question • Finish your Review Question for Fruit Game • Start you Driving Course Game/Page 142 • Tomorrow: Marketing of your Video Game! (Bring back your books)
Our Book! Titles for each section: • What makes a Video Game? • Audio/Visual Effect • Experimental, Mainstream, Obsolete • History • The Television • Computer • What are Video Games? • Game Play • Graphic Display • User Interface • Digital Toy • Marketing Your Video Game • Demographic Segregation • Marketing Tools • Unique Selling Point
What makes a Video Game a Game? Three main categories of Computer Software Entertainment: • Audio/visual effects • Video Game • Digital Toy
Audio/Visual Effect • Audio means something you hear. • Visual means something you see. • Together, audio/visual effects are any entertainment that you can be seen and heard. • Examples: • Screen savers • Movies • Cut scenes • Presentations • This type of entertainment is simply enjoyed and has no user interface.
Experimental • New • Innovative • Few users • Not very popular • Just becoming popular
Mainstream • Is the Norm! • Many users • What we use today
Obsolete • Was popular • Few users • Replaced by something better
History???? • How has technolgy been linked to media experimentation and becoming obsolete? Let’s take a look at our History!
Ancient Times • Art!Was the NORM...it was popular...it was the Mainstream Media. • Examples: • Brilliant paintings • Sculptures • Architecture • Songs • Frescos
Ancient Times • Greeks Introduced Theater! • It was Experimental Media • Romans not use to Theater. • It was consider a fanciful activity • Little following • Not popular
Last Century • Experimental Media was the invention of Motion pictures! • Had no sound • Short films • People dancing • Baseball players hitting a ball • Children dancing
Last Century • Another experimental media is the RADIO! • Invented by individuals who wanted to talk to each other over distances. • Amateur radio operators built their own devices in their basement. • Very Expensive!
Radio became Mainstream! • As the cost of the technolgy for a Radio dropped people began to embrace the Radio! • People would gather around the family radio to listen to voice drama, rock and roll, Jazz sounds and lyrics, shows, plus much more.
The Television! • Began to show up in homes in the 1940’s • Shows were black and white • Just one or two shows a day • Television was in the experimental stage!
Television • Moving to Mainstream in the 1950’s • Rapidly becoming the preferred media of the day. • ½ households in America has a TV set. • TV Shows: • Flash Gordon • Father Knows Best • Rin Tin Tin • Dragnet • Zorro • Wonderful World of Disney
Current Times – Today! • Television is still Mainstream! • Moved from audio/visual entertainment to Interactive Entertainment Media! • Video Games!!!
Newer Technologies • Is the computer! • Was Experimental Technology • Few people using it • Very expensive • Not popular • Today Mainstream! • You see a computer everywhere • Very, Very, Very Popular • Takes on many forms.
Computer • Opens a world of: • Movies • Games • Books • Magazines • Museum Art • Internet! • Plus much more....
What are Video Games? • Is an electronic software product that has all of the elements of a game. • It is played by combining a computer generated game evironment with a graphic display and a user interface.
What exactly is a game? • An activity organized by rules. • With an objective, goal, or victory condition. • In a game environment that enables play or pretending. Victory! Rules A Game? Game Envirnment
Game Play • Is what the player experience during the game as a result of the core machanics and structure of the game. • Includes: • Set of challenges and obstacles • The action a player can take to avoid and overcome those challenges or obstacles. • Everything the player does and how the game is played.
Today’s Video Game • Game play can exist in multiple gameplay modes. • Such as: • Multiplayer mode • Advanced mode • Easy mode • Quest mode • Online play mode • Changing characters with different skills
Graphic Display • This is where the game is shown. • It can be a: • Television • Computer Monitor • Hand-held device (Game-boy and/or cell phone) • Is a pinball machine a video game?
User Interface • Is any device used to input information from the player into the computer running the video game. • They are: • Game controllers (wireless, motion based controllers) • Keyboard • Mouse
Type of Games • Games can be put into different catagories: • Examples: • Action • Board/card/quiz • Educational • Fighting • Music/party • Puzzle • Role Playing • Shooter • Simulation • Sports • Stragtegy • Toy • Themes are games that have similar characteristics
Digital Toy • Does not meet the criteria of a game. • Why? • Does not have a structured set of rules. • Has not objective or game play goal. • No challenge • No purpose for playing • No Victory condition • No points, no levels • No mission objectives
Due today: • Finish your questions for chapter 2. (Look at the back of your worksheet!) On a sheet of paper, answer the following questions for the reading above: • Define audio/visual effect. • What is mainstream media? • Describe the process by which an experimental media becomes mainstream. • List the three criteria for an activity to be classified as a game. • _______________ are used to create the challenges, goals, and victory conditions of the game. • The term used to describe what the player experiences during the game as a result of the core mechanics and structure of the game is ___________________,. • List three things that can exist in the game world that do not occur in the real world. • What is user interface? • How is a genre different from a theme? • Describe why a digital toy is not a video game.
Also due today: • Need to finish the Review Questions for the Fruit Game. • Who needs a worksheet?
For Today: • If you are finished with the questions, go get a workbook! • Turn to page 142 and start working on our next game – Driving Course.
Marketing Your Video Game October 23, 2012
Marketing YourVido Game Step 1: You need to know your Theme! Step 2: Need to identify your target market. Step 3: Unique Selling Point
Marketing Your Video Game • Each theme has a certain number of followers. • These are your customers! • People who purchase a game in a certain them are likely to purchase more games in the same theme. • Need to identify your target market! • Tarket market is the segment of the population on which you will focus your attention and resources to attract a buyer. • These are your potential customers.
Demographic Segregation • Use of characteristics, such as: • Age • Income • Gender • Helps determine the most likely potential customer.
Marketing Tools • Are any device or action that draws attention to your product. • TV commercials • E-mail blast • Product website • Free Trials or demos • Brochures • Game packaging • Billboards • Computer Screen Savers • Demonstrations • Booths at trade shows
Unique Selling Point • Is simply what your product offers that other products do not. • It can also help target potential customers.