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Chapter 8

Chapter 8. Overview Programmed I/O Interrupt Driven I/O. Digressing. How do you do the following in the LC-3 ? (good test question ?) Shift left Rotate left Shift right Rotate right. One Pass vs Two Pass Assemblers.

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Chapter 8

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  1. Chapter 8 • Overview • Programmed I/O • Interrupt Driven I/O

  2. Digressing How do you do the following in the LC-3? (good test question ?) • Shift left • Rotate left • Shift right • Rotate right

  3. One Pass vs Two Pass Assemblers • Two Pass – Checks for syntax errors and builds the Symbol Table during first pass, resolves operand addresses during second pass. • One Pass – Checks for syntax errors, builds the Symbol Table, and resolves operand addresses during the first pass. So why have a two pass?

  4. More than One Object (Load) File • Symbol Table Symbols External Imports Addresses Start x3000 Number x300A Data Data x300D Value ? • The “Linker/Loader” would generate another “global table to resolve • Externals & Exports at Load time

  5. Input / Output Memory Mapped I/O – A section of the memory address space is reserved for I/O Registers rather than general memory locations. Think of it as “pseudo” memory. The same instructions are used for general programming and I/O programming. Non-Memory Mapped I/O – There is a separate address space for I/O programming, and an entirely separate set of I/O Instructions.

  6. LC-3 has Memory Mapped I/O LC-3 Memory Layout: x0000 – x00FF Trap vectors x0100 – x2FFF System Programs & Data x3000 – xFDFF User Programs Area xFE00 – xFFFF I/O Programming “Registers”

  7. Synchronous vs Asynchronous I/O Synchronous – latest value of data could be expected to be available when the program wanted it. It might be periodically updated at a know frequency. This is not typical nor usually realistic for I/O. Asynchronous – computer is generally much faster than I/O so program must wait until requested data is available or data provided has been taken. “Handshaking” is used to ensure that data is available or I/O device is ready.

  8. Polling vs Interrrupt Driven I/O Polling – program checks handshaking signals to find when data is available of device is done (typically a loop in the program) Interrupt – program initiates I/O and waits until data is available (typically goes to sleep until the operating system wakes the program up)

  9. Keyboard Input Interface

  10. Keyboard Input Registers KBDR: Assigned to xFE02 Data is in KBDR[7:0] Read only Register KBSR: Assigned to xFE00 Status is in KBSR[15] Set to “1” when new data is ready Cleared when data is read

  11. Simple Program to Input from Keyboard START LDI R1, A ; Test for BRzp START ; character input LDI R0, B BRnzp NEXT_TASK ; Go to the next task A .FILL xFE00 ; Address of KBSR B .FILL xFE02 ; Address of KBDR

  12. Monitor Output Interface

  13. Monitor Output Registers DDR: Assigned to xFE06 Data is in DDR[7:0] DSR: Assigned to xFE04 Status is in DSR[15] Set to “1” when data is picked up Cleared when new data is written

  14. Simple Program to Ouput to Monitor START LDI R1, A ; Test to see if BRzp START ; output register is ready STI R0, B BRnzp NEXT_TASK A .FILL xFE04 ; Address of DSR B .FILL xFE06 ; Address of DDR

  15. LC-3 Memory Mapped I/O

  16. Echo from Keyboard to Monitor START LDI R1, KBSR ; Test for character input BRzp START LDI R0, KBDR ECHO LDI R1, DSR ; Test output register ready BRzp ECHO STI R0, DDR BRnzp NEXT_TASK KBSR .FILL xFE00 ; Address of KBSR KBDR .FILL xFE02 ; Address of KBDR DSR .FILL xFE04 ; Address of DSR DDR .FILL xFE06 ; Address of DDR

  17. The I/O Routine for the LC-3 Keyboard START ST R1,SaveR1 ; Save registers needed ST R2,SaveR2 ; by this routine ST R3,SaveR3 ; LD R2,Newline L1 LDI R3,DSR BRzp L1 ; Loop until Monitor is ready STI R2,DDR ; Move cursor to new clean line ; LEA R1,Prompt ; Starting address of prompt string Loop LDR R0,R1,#0 ; Write the input prompt BRz Input ; End of prompt string L2 LDI R3,DSR BRzp L2 ; Loop until Monitor is ready STI R0,DDR ; Write next prompt character ADD R1,R1,#1 ; Increment Prompt pointer BRnzp Loop ; Get next prompt character ; Input LDI R3,KBSR BRzp Input ; Poll until a character is typed LDI R0,KBDR ; Load input character into R0 L3 LDI R3,DSR BRzp L3 ; Loop until Monitor is ready STI R0,DDR ; Echo input character ; L4 LDI R3,DSR BRzp L4 ; Loop until Monitor is ready STI R2,DDR ; Move cursor to new clean line LD R1,SaveR1 ; Restore registers LD R2,SaveR2 ; to original values LD R3,SaveR3 BRnzp NEXT_TASK ; Do the program's next task ;

  18. The I/O Routine for the LC-3 Keyboard (2) SaveR1 .BKLW 1 ; Memory for registers saved SaveR2 .BKLW 1 SaveR3 .BKLW 1 DSR .FILL xFE04 DDR .FILL xFE06 KBSR .FILL xFE00 KBDR .FILL xFE02 Newline .FILL x000A ; ASCII code for newline Prompt .STRINGZ "Input a character>"

  19. I/O Interrupts Requirements for a device to interrupt the processor • The device must have the right to request service • The I/O device must want service • The device request must be at a higher priority than what is being done by the processor or is being requested by other devices • The processor must be completed with the present instruction execution

  20. Device(s) Generating Interrupt Request

  21. Generating the LC-3 Interrupt Request

  22. Servicing an Interrupt The following process is followed to service an interrupt • The CPU enters the Supervisor State • The “context” of the present program is saved (PC, PSW, SP) • The device provides the address of location in the interrupt service routine table where the pointer to the service routine should reside. • The Supervisor loads the address of the service routine into the PC • The service routine is executed (ending with an RTI) • The context of the original program is loaded and the original program resumed

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