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Learn how to apply animation principles to abstract shapes, incorporating emotion through kinetics and typography. Explore core principles like anticipation, follow-through, slow in and slow out, squash and stretch, and secondary action. Experiment with timing techniques to create engaging motion graphics.
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IAT 100 week 09 • Core principles in motion design
Activity wk9: in Lab http://aeteacher.com/5-important-animation-principles-for-motion-graphics.html (review) And Lynda.com tutorials Select 2 words that demonstrate an emotion word (such as tension) Apply animation principles to abstract shapes. Use concepts taught in Lecture such as ease in and out and timing.
Homework • Storyboard project 3. • Draw – even if you can’t. • Scale is more important then accuracy. • Make note of movements with arrows. Both frame and object.
What is kinetic typography • What: Moving words often mixed with some imaginary. • Goal: animate the words so that they express what is being said. • How… today.
Prehistory Borrowed from experimental animation, film, and graphic design (to a lesser extent fine art). A modern replica of a Victorian zoetrope View: http://www.youtube.com/watch?v=-3yarT_h2ws
Motion graphic history – experimental animation https://www.youtube.com/watch?v=E3-vsKwQ0Cg/
Motion graphic history – fine art animation https://www.youtube.com/watch?v=E3-vsKwQ0Cg/
Motion graphic History: title sequences Pictured are still frames from the opening title sequence for the motion picture The Man With The Golden Arm that Saul Bass designed in 1955. The white lines moved on screen around the text into different geometric patterns until finally coming together to form a graphic of a twisted arm. http://www.youtube.com/watch?v=eGnpJ_KdqZE
FILM: history of motion graphics http://www.fastcodesign.com/1665198/the-history-of-motion-graphics-is-longer-than-you-think-video
ANIMATIOnOR MOTION GRAPHIC? http://vimeo.com/channels/rainydayschannel/5860927
Collage: Object movement: scale, position, rotation, Size http://www.youtube.com/watch?v=Rb5ovZ6XJPksd
process • IDEA/Concept = clarify and intensify for your audience • Materials: Gather what you will be working with. -- drawings, photos, …… • Plan motions: object, frame, transitions
Object motion • Ask • What is moving • How it is moving • Motion • Support story / intonation of voice • Or tell its own story (counter to visuals) • Goal • To clarify and intensify for your audience
Core principles (or how to make it interesting) • Anticipation • Follow through • Slow in and slow out • Squash and Stretch • Secondary action (or action and reaction) All these equal = Timing. *** these are part of a larger set, 12 principles of animation.
Squash & Stretch • Give weight and flexibility to objects • Volume does not change when squashed or stretched • (Changes in size denote distance and perspective) • Simple objects • Complex musculature
Anticipation • Prepare the audience for an action • Makes the action seem more realistic • Examples: • Dancer bending knees • Character looking off screen • Zoom into an object a character is about to pick up • Lack of Anticipation creates anticlimax and surprise.
Secondary Action • Heightens interest and adds realistic complexity • Careful of Conflict • Should not interfere • Facial Animation • Before or After Action
Slow In, Slow Out • Acceleration / Deceleration • Objects slow down as they approach their destination • Ease in / Ease out
Exaggeration • A perfect imitation of reality can look static and dull • Uncanny Valley • Essence • Balance
Lynda.com authorChadPerkinssubjectVideosoftwareAfter EffectsCS3 http://www.lynda.com/After-Effects-CS3-tutorials/professional-essential-training/441-2.html?w=1
Principles and motion graphics • Tools: Anticipation, easing, exaggeration… • Goal: decide on communication intent and apply tools to create the right “timing”
Key frames • https://www.youtube.com/watch?v=DvsefoCU4as
Technics: timing • Timing: A variety of slow and fast timing within a scene adds texture and interest to the movement.
How Weight, force + gravity = • Red = ease in and ease out + anticipation (draws back). • Blue = ease in + anticipation (slows at middle) * could have added squash and stretch.
Technics: timing Friction, force + gravity = • Yellow = ease in and ease out + anticipation (draws back). • Red Ball = ease in + ease out, Blur, squash and stretch and reaction.
Change Velocity • Linear: steady uniform pace • Non-linear: changes (natural) • Altered: slow motion, fast motion & freeze frame
Build suspense https://www.youtube.com/watch?v=T1EgC_08LII
Have objects interact https://www.youtube.com/watch?v=CC9CWTEKurs
And keep it moving https://www.youtube.com/watch?v=KZuuKbzpBjM
objects within the frame • Consider: • Position • Size • Orientation of elements • Direction: linear or non-linear • Relationship of movement to frame • Velocity • Amplitude • relative scale
Animation principle? Anticipation Follow through and overlapping action Slow in and slow out Secondary action Squash and stretch
Animation principle? E. Squash and Stretch
Widescreen Test Pattern (16:9) Aspect Ratio Test (Should appear circular) 4x3 16x9