130 likes | 256 Views
Join us as we recount our extraordinary experience at the Access Engineering Summer Camp, where we created an engaging game titled "Crazy Ninja" in just three days. Our objectives included learning Game Maker, designing a fun yet challenging gameplay experience, and overcoming the limitations of working with pre-existing sprites. Through tutorials and hands-on programming, our group mastered game development fundamentals, showcasing our creativity and teamwork. Discover our journey from concept to completion and the challenges we faced along the way.
E N D
Crazy NinjabyThe A-Team Presented by: Jacqueline Fu, Kenji Inoue, Preston Wong to the Campers & Faculty of Access Engineering Summer Camp, June 8, 2011
Contents: • Objectives • Statement of Problem • Analysis • Pictures • Results
Objectives • Create a game in three days from scratch. • Make the game fun to play but challenging. • Learn Game Maker.
What did we have to accomplish? • Problem: Design a computer game • Limitations: Three days to complete a game. • We all did not have any knowledge on how to use Game Maker • We had to use sprites that come from other games • Goals: Make a working game that is entertaining.
Analysis of the problem • We went through a tutorial on Game Maker. • Learned some programming logic. • Learned about sprites and objects on Game Maker. • Learned a lot about computers and how they work.
How this Software Works • Sprites • Objects • Background • Room
Pictures Game Maker logo
Results • We managed to make a game. • We learned about Game Maker.