Presented by Jimmy D. Clark July 11, 2006 Characteristics of Best Games : Fun Interactive Adaptive (Flow) Competition Basic principles of Using Games in the Classroom: 1. Relate to rest of learning. 2. Establish plan for competition or collaboration. 3. Expand learning.
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Using Games in the Classroom:
1. Relate to rest of learning.
2. Establish plan for competition or collaboration.
3. Expand learning.
4. Feed learner creativity.
The Secret Code
Objective – To develop tools to support individualized language learning, and apply them to the acquisition of tactical languages ….
1. Learners will practice on vocabulary items and learn gestures, and then apply them in simulated missions.
2. In the simulation they will interact with avatars and virtual characters.
Higher order game
Source: Center for Advanced Research in Technology for Education. Available at: http://www.isi.edu/isd/carte/proj_tactlang/
Better Business Game
Objective –Certification in policies, procedures, continuing topics, or for any “dry” information which must be learned in detail.
Procedures – Users complete their certification either by playing a highly motivating videogame, or by answering questions directly.
Lower or medium level game.
Source: Games 2 Train.com. Available at: http:www.games2train.com/site/html/tutor2.html
Objective – Learn business strategy by working with the laws of supply and demand.
1. Six people can play at a time on the same computer by email or over the Internet.
2. Uses sophisticated real-world economic tools to build a trade empire.
3. The first company to reach a net worth of a billion kubars wins.
Source: LavaMind.com. Available at: http://www.lavamind.com/gaz.html
Better Business Game
Source: Language Games, by Claire Heriz-Smith (Available at: http://www.devon.gov.uk/dacl-usinglanggames.pdf ).