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Welcome to the Second Life!. Christa Guilbaud Fundamentals of Tech Tools Dr. Jennifer Brill November 17, 2009. Introduction. Educational Uses of Second Life Optional: Education in Second Life. What is a Virtual World?.

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welcome to the second life
Welcome to the Second Life!

Christa Guilbaud

Fundamentals of Tech Tools

Dr. Jennifer Brill

November 17, 2009

introduction
Introduction
  • Educational Uses of Second Life
  • Optional: Education in Second Life
what is a virtual world
What is a Virtual World?

A virtual world is an interactive simulated environment accessed by multiple users through an online interface.

  • Shared Space: the world allows many users to participate at once.
  • Graphical User Interface: the world depicts space visually, ranging in style from 2D "cartoon" imagery to more immersive 3D environments.
  • Immediacy: interaction takes place in real time.
  • Interactivity: the world allows users to alter, develop, build, or submit customized content.
  • Persistence: the world's existence continues regardless of whether individual users are logged in.
  • Socialization/Community: the world allows and encourages the formation of in-world social groups like teams, guilds, clubs, cliques, housemates, neighborhoods, etc.
what second life is not
What Second Life Is Not
  • Not a game:

No goals

No reward system

No scoring

  • Share game attributes:

Near Immersive

Interactive simulated

3-D Multi-User

Multimedia environment

second life overview
Second Life Overview
  • A virtual world is a computer-basedsimulated environment intended for its users to inhabit and interact via avatars.
  • Created by Linden Lab of San Francisco in June 23, 2003
  • Accounts range from free to very costly
  • Operates through an economy
    • Uses Linden dollars- exchange with official U.S. currency
other virtual worlds
Other Virtual Worlds

http://www.virtualworldsreview.com/info/categories.shtml

current uses in second life
Current Uses in Second Life
  • Social Interactions
  • Play
  • Conducting business
  • Conduct meetings
  • Building
  • Simulation/training
  • Education
in this workshop
In This Workshop
  • Create a Second Life Account
  • Choose a name and avatar
  • We will visit several places in Second Life to explore opportunities for learning
  • Finally, we will construct an object
who is using second life
Who is using Second Life
  • The Military
  • Colleges and Universities
  • Businesses
  • The Forest Fire project, funded by the National Science Foundation (NSF)

http://www.nsf.gov/news/special_reports/science_nation/wildfire.jsp

resources
Resources
  • 30 (and more) things every newbie should know before starting Second Lifehttp://sl4nowt.wordpress.com/2009/01/30/30-things-every-newbie-should-know-before-starting-second-life/
  • Ondrejka, C. (2008). Education Unleashed: Participatory Culture, Education, and Innovation in Second Life. In K. Salen (Ed.), The Ecology of Games: Connecting Youth, Games, and Learning (pp. 229-252). Cambridge, MA: The MIT Press.
  • Dannenberg, D. (2009) Faculty Development Institute, VT
  • Second Life (2009, April 14). Second Life, virtual world application. Retrieved November 10, 2009 from Wikipedia http://en.wikipedia.org/wiki/Second_Life
  • Virtual World Review Retrieved November 10, 2009 http://www.virtualworldsreview.com/info/whatis.shtml
additional resources
Additional Resources
  • MaryAnn CLT. (2007).  Educational Uses of Second Life.  Retrieved November 11, 2009, from YouTube

http://www.youtube.com/watch?v=qOFU9oUF2HA&feature=related.